Sökning: "English games"
Visar resultat 1 - 5 av 164 uppsatser innehållade orden English games.
1. Conjunction of the spheres. The struggle for hegemony in the English language online reception of Netflix adaption: The Witcher.
Magister-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaperSammanfattning : This essay uses the concepts of convergence culture, transmedia and hegemony, to understand the struggles within the English language reception to Netflix Tv production “The Witcher.” In order to help the reader, the essay presents the background to the larger Witcher franchise, as well as standard debates and issues within the fantasy genre, the role-playing-game genre and convergence culture. LÄS MER
2. Gender Equality in the English Classroom : Teachers’ Attitudes Toward Incorporating Gender Equality in Their Teaching of Upper Secondary School English
Uppsats för yrkesexamina på grundnivå, Mälardalens universitet/Akademin för utbildning, kultur och kommunikationSammanfattning : The aim of this study is to attain a deeper understanding of how English teachers approach the incorporation of gender equality in their English teaching, and the challenges and successes encountered in their pedagogical method. The study takes a qualitative approach, where the research examines the attitudes, teaching strategies and practical experiences of English teachers through semi-structured interviews. LÄS MER
3. Muren mellan skolan och fritidens engelska : Hur inkluderas extramural engelska i skolans engelskundervisning?
Uppsats för yrkesexamina på avancerad nivå, Högskolan i Halmstad/Akademin för lärande, humaniora och samhälleSammanfattning : This study explores the integration of extramural English in school teaching of English and use among students outside the classroom. With the growing exposure to English through digital media, a new concept of "prosumer" is being created, a role that students increasingly fulfill where they are active both as consumers and producers. LÄS MER
4. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation
Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/EngelskaSammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER
5. Censorship in video games : a comparative case study of EarthBound and Mother 2
Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärandeSammanfattning : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. LÄS MER