Sökning: "Enjoyment"

Visar resultat 16 - 20 av 382 uppsatser innehållade ordet Enjoyment.

  1. 16. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.

    Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Apostolos Savvas; [2023]
    Nyckelord :Gamification; Change Management; Employee Engagement; Motivation; Game Design Patterns;

    Sammanfattning : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. LÄS MER

  2. 17. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Melinda Sowole; [2023]
    Nyckelord :Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Sammanfattning : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. LÄS MER

  3. 18. Learning a foreign language in the outdoors : Perceptions of foreign language anxiety and foreign language enjoyment of primary students and teachers when learning English in an outdoor setting

    Magister-uppsats, Linköpings universitet/Institutionen för beteendevetenskap och lärande

    Författare :Alba Besora Morlans; [2023]
    Nyckelord :Outdoor Education; Foreign Language Learning; Foreign Language Anxiety; Foreign Language Enjoyment; Outdoor Language Learning;

    Sammanfattning : The aim of this study is to explore how outdoor education (OE) can influence foreign language anxiety (FLA) and foreign language enjoyment (FLE) when primary students are learning English as a foreign language (EFL). The design was a pre-post intervention study with two experimental groups of 3rd graders of a Catalan state school that participated in an outdoor English session. LÄS MER

  4. 19. Getting Mortdogged : How high-ranking players experience randomness in Teamfight Tactics (TFT)

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Maximilian Feig; Adrian Hagerman; [2023]
    Nyckelord :Ludology; Player experience; Randomness; Teamfight Tactics; Uncertainty;

    Sammanfattning : This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactics (TFT) are like, what makes these experiences good and bad, and what a game developer can learn from them. TFT and Auto-Battlers in general are a topic that has not seen much research despite their immense popularity since their inception. LÄS MER

  5. 20. Predicting the Unpredictable – Using Language Models to Assess Literary Quality

    Master-uppsats, Uppsala universitet/Institutionen för lingvistik och filologi

    Författare :Yaru Wu; [2023]
    Nyckelord :perplexity; variance; unpredictability; homogeneity; generative pre-trained models; text generation; literary quality;

    Sammanfattning : People read for various purposes like learning specific skills, acquiring foreign languages, and enjoying the pure reading experience, etc. This kind of pure enjoyment may credit to many aspects, such as the aesthetics of languages, the beauty of rhyme, and the entertainment of being surprised by what will happen next, the last of which is typically featured in fictional narratives and is also the main topic of this project. LÄS MER