Sökning: "Essay Scoring"

Visar resultat 11 - 15 av 21 uppsatser innehållade orden Essay Scoring.

  1. 11. Granskning av examensarbetesrapporter med IBM Watson molntjänster

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Patrik Eriksson; Philip Wester; [2018]
    Nyckelord :Essay Scoring; Cloud Services; Artificial Intelligence; AI; Natural Language Understanding; NLU; Uppsatsrättning; Molntjänster; Artificiell Intelligens; AI; Natural Language Processing; NLP;

    Sammanfattning : Cloud services are one of the fast expanding fields of today. Companies such as Amazon, Google, Microsoft and IBM offer these cloud services in various forms. As this field progresses, the natural question occurs ”What can you do with the technology today?”. LÄS MER

  2. 12. Scenankomst : Finns det en plats för slam i skolsammanhang?

    Uppsats för yrkesexamina på avancerad nivå, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Erik Malm; [2017]
    Nyckelord :poetry slam; spoken word; slam poetry; swedish teaching; aesthetic learning processes; ;

    Sammanfattning : This degree project essay examines the literary culture phenomenon known as poetry slam, a competitive format for performance poetry, with the purpose of discussing whether poetry slam could contribute to upper secondary school Swedish teaching or not. The essay consists of two parts, one where poetry slam is presented and one where poetry slam is discussed from a didactic perspective. LÄS MER

  3. 13. Scoring with your Brand : the Case of the Brand Positioning of Brynäs IF

    Kandidat-uppsats, Högskolan i Gävle/Avdelningen för ekonomi

    Författare :Douwe de Greef; Jesse Kapiteijn; [2016]
    Nyckelord :Brand Positioning; Point Of Difference; Brand Knowledge; Brand Reputation; Brand Personality;

    Sammanfattning : Aim: The aim of this study is to identify how a professional ice hockey club with fans nationwide can position its brand successfully and to discover if this is in line with what the consumers think is important in the branding of the club. Method: A mixed method has been used for this case study, in the forms of interviews and a questionnaire. LÄS MER

  4. 14. Computer evaluation of Sudoku difficulty

    Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Axel Samuelsson; Robin Hellgren; [2015]
    Nyckelord :;

    Sammanfattning : The goal of this essay is to determine whether or not there exists a correlation between the by a human perceived difficulty of a Sudoku puzzle and the difficulty of solving said puzzle with the help of computer programming built to imitate human solving. Initially we discuss the foundation and history of the Sudoku puzzle after which a few solving algorithms are explored in depth. LÄS MER

  5. 15. Recensioner och Nätgemenskapskvalitet : En studie om metod för betygsättning i spelrecensioner och dess inverkan på produktengagemang och nätgemenskapskvalitet.

    Kandidat-uppsats, Institutionen för informatik

    Författare :Tony Gidlöf; Daniel Östman; Adam Sjöberg; [2013]
    Nyckelord :Community; Reviews; Product Involvement; Score; Nätgemenskap; Recensioner; Involvering; Betygskala;

    Sammanfattning : The goal of this essay was to study if the way gaming review sites presented their review evaluation has any influences the level of product involvement in the users it attracts. The assumption we did during the essay was that there was a connection between user’s level of product involvement and the quality of the community. LÄS MER