Sökning: "Evaluation of Space"
Visar resultat 1 - 5 av 589 uppsatser innehållade orden Evaluation of Space.
1. Station-level demand prediction in bike-sharing systems through machine learning and deep learning methods
Master-uppsats, Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskapSammanfattning : Public Bike-Sharing systems have been employed in many cities around the globe. Shared bikes are an efficient and convenient means of transportation in advanced societies. Nonetheless, station planning and local bike-sharing network effectiveness can be challenging. LÄS MER
2. A Comparative Analysis of the Ingestion and Storage Performance of Log Aggregation Solutions: Elastic Stack & SigNoz
Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknikSammanfattning : As infrastructures and software grow in complexity the need to keep track of things becomes important. It is the job of log aggregation solutions to condense log data into a form that is easier to search, visualize, and analyze. LÄS MER
3. Towards Performance Evaluation and Future Applications of eBPF
Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Extended Berkeley Packet Filter (eBPF) is an instruction set and an execution environment inside the Linux kernel. eBPF improves flexibility for data processing and is realized via a virtual machine featuring both a Just-In-Time (JIT) compiler and an interpreter running in the kernel. LÄS MER
4. Upplevelse av konst i vårdmiljö : en litteraturöversikt
Kandidat-uppsats, Sophiahemmet HögskolaSammanfattning : Bakgrund Sjukhusmiljöer karaktäriseras ofta som kalla och opersonliga, med begränsat utrymme för mellanmänskliga möten. En av sjuksköterskans kärnkompetenser är personcentrerad vård där konst kan användas som främjande redskap i mötet med patienten. LÄS MER
5. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER