Sökning: "Evolutionary Dungeon Designer"

Visar resultat 1 - 5 av 7 uppsatser innehållade orden Evolutionary Dungeon Designer.

  1. 1. Exploring the aesthetical qualities of scaled game maps through Human-AI Collaboration

    M1-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Petter Rignell; Christian Sjösvärd; [2023]
    Nyckelord :game design; scale; scalability; aesthetics; AI; Human-AI Collaboration; MAP-Elites; EDD;

    Sammanfattning : The primary objective is to explore the scalability of two-dimensional game maps while preserving certain aesthetical qualities in scaled representations. By either upscaling or downscaling the maps, features of the map inducing these aesthetical qualities may diminish. LÄS MER

  2. 2. AI as a Creative Colleague in Game Level Design

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Tinea Larsson; [2022]
    Nyckelord :Computer Games; Game Level Design; Mixed-Initiative Co-Creativity; Human-AI Interaction;

    Sammanfattning : This paper describes a modification to the mixed-initiative co-creative tool, the Evolutionary Dungeon Designer, and a study performed to evaluate and analyze the co-creative relationship between human designer and AI. The relationship between AI and human designer in creative processes is delicate, as adjusting the autonomy of the AI can negatively affect the user experience. LÄS MER

  3. 3. AI-Assisted Authorship

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Adam Ovilius; Oskar Kylvåg; [2022]
    Nyckelord :Causal Language Models; Game design; Mixed Initiative Co-Creation; Narrative in Games;

    Sammanfattning : Writing is a notoriously time-consuming and challenging activity that is difficult to avoid during the development of a game, and the steady increase in complexity behind producing games is putting pressure on the industry to cut unnecessary costs and streamline processes. With recent breakthroughs in Neural Network research the capabilities of causal language models like the GPT models made by OpenAI have reached a level where they could be used to assist with creative assignments that previously only could be done to an acceptable level of quality by a human writer. LÄS MER

  4. 4. To make sense of dungeons

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Simon Tolinsson; Alexander Flodhag; [2020]
    Nyckelord :EDDy; procedural narrative; macro patterns;

    Sammanfattning : Together with the growth of procedural content generation in game development, there is a need for a viable generation method of procedural context to make sense of the content within game space. Previous research discusses how interactivity and narrative are almost opposite of each other and when combined needs to be generated in two steps, one for the game space and the other for context. LÄS MER

  5. 5. Mixed-initiative quest generation

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Elin Olsson; Eric Grevillius; [2020]
    Nyckelord :PCG; Mixed-initiative; Quest generation;

    Sammanfattning : Ända sedan 1960-talet har idén om ett symbiotiskt partnerskap mellan dator och människa presenterats och att detta partnerskap kan ge lösningar bättre än människan ensam kan. Detta symbiotiska partnerskap har spridit sig till processuell generering (PCG) genom angripningssättet “blandade initiativ”, där människa och dator turas om bidra med lösningar. LÄS MER