Sökning: "Exergames"

Visar resultat 1 - 5 av 27 uppsatser innehållade ordet Exergames.

  1. 1. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Ajsha Caca; Sejke Nord; [2023]
    Nyckelord :Heart rate data; biofeedback; VR; virtual reality; fitness bike; health; Pulsdata; biofeedback; VR; virtual reality; träningscykel; hälsa;

    Sammanfattning : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. LÄS MER

  2. 2. Designing micro exertion game for 2-minute active breaks with ML-agent-based skeletal tracking act the Godot Engine

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Mohamad Shafeah; Rayan Bayat; [2023]
    Nyckelord :Exergame; mining exergame; 2-min-exergame.;

    Sammanfattning : This thesis presents the design and development of an innovative exergame aimed atcombating the adverse effects of sedentary lifestyles, particularly prevalent among officeworkers and gamers. The game, built using the open-source Godot game engine andGoogle's MediaPipe machine learning framework, utilizes motion capture technology totranslate real-world player movements into in-game actions. LÄS MER

  3. 3. Exergame Analysis : Creating an exergame and evaluating game components and motion movement correlation

    M1-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Isidor Karlsson; Xiao Liang; [2023]
    Nyckelord :MediaPipe; Godot; Exergame;

    Sammanfattning : As technology progresses, people start engaging in sedentary behaviour more and could raise the risk of getting health deficits such as cardiovascular diseases, cancer, and type-2 diabetes. Recent studies on how to prevent sedentary behaviour is to incorporate physical activity through exergaming. LÄS MER

  4. 4. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sindri Pétursson; [2023]
    Nyckelord :activity tracking; beneficial movements; physical activity; physical activity bar; physical activity data; virtual reality; exergames; aktivitetsspårning; speciella rörelser; fysisk aktivitet; fysisk aktivitet; fysisk aktivitetsdata; virtuell verklighet; exergames;

    Sammanfattning : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. LÄS MER

  5. 5. Farming exergame using webcam skeletal ML tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Emil Bertholdsson; Linus Karlsson; [2023]
    Nyckelord :Media Technology; Game Development; Exergaming; Exergames; Farming Games; Exertion; Godot; Motion Tracking; Game Design;

    Sammanfattning : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. LÄS MER