Sökning: "Experience driven procedural content generation. Immersion"
Hittade 1 uppsats innehållade orden Experience driven procedural content generation. Immersion.
1. Relaying emotional feedback from visual cues into a procedural evolutionary system : A Game: Forest Moon
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Video games often include various creatures within their games, these creatures often give the world in which they inhabit a richer experience for the player. Creating these creatures can be costly, to lower these costs procedural content generated creatures could be used instead. LÄS MER
Resultatsidor:
1