Sökning: "Experiential"
Visar resultat 1 - 5 av 448 uppsatser innehållade ordet Experiential.
1. GETTING READY TO LEARN IN VR
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. LÄS MER
2. Defining customer value in disruptive business models
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : Customer value is a relatively complex concept and is very dependent on the perspective that is taken as well as on the context of the value offer. The aim of this thesis is to identify how customer value is defined in more dynamic environments, specifically in the context of disruptive business models. The case company in the thesis is Lynk & Co. LÄS MER
3. Born digital firms entry mode in foreign markets
Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionenSammanfattning : The development of digitalization has led to the emergence of a new type of firm, born digital firms. However, how these firms enter a foreign market is not well researched by scholars within the field of entry mode theory in international business. LÄS MER
4. Assessing transformative learning impacts on 1st year university students using large-scale conservation projects on students’ environmental attitudes and pro-environmental behaviors
Master-uppsats, Göteborgs universitet/Institutionen för didaktik och pedagogisk professionSammanfattning : Aim: The world today is facing many environmental and sustainability problems.The aim of this research project is to examine the effects of large scale conservation projects on participants' environmental attitudes and pro-environmental behaviors. LÄS MER
5. Using poverty simulations to teach about poverty - an action research study
Master-uppsats, Göteborgs universitet/Institutionen för didaktik och pedagogisk professionSammanfattning : Aim: The purpose of this research study was to investigate the effect of a poverty simulation activity on 9th-grade students’ understanding of poverty. Theory: This study´s theoretical framework was built on Dewey´s theory of Experiential Education, Kolb´s Experiential Learning Cycle, and various critical approaches toward Experiential Learning and Education. LÄS MER