Sökning: "Eye-tracking"

Visar resultat 16 - 20 av 296 uppsatser innehållade ordet Eye-tracking.

  1. 16. DESIGNING FOR SUCCESS: ENHANCING E-COMMERCE PURCHASE INTENTION FOR ONLINE CLOTHING RESELLING PLATFORMS : A Mixed Method Multiple Case Study of Usability Factors and a Practical Usability Framework for Success

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Jorge Vicente Nieto; Donja Hoorn; [2023]
    Nyckelord :Usability; multiple-case study; usability framework; website usability; second-hand apparel market; purchase intention; usability constructs;

    Sammanfattning : The Online Clothing Reselling Platforms (OCRPs) industry foresees ongoing significant market growth, building upon the expansion it has achieved in recent years. This trend makes it essential to understand how website usability factors affect consumer behaviour and identify practical opportunities for optimization in this specific context of e-commerce. LÄS MER

  2. 17. Navigating the Third Dimension on the Web : User Experience of navigation models in three-dimensional non-immersive e-commerce showroom websites

    M1-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Tuva Persson; Pauline Wahle; [2023]
    Nyckelord :3d web; ux design; usability; user experience;

    Sammanfattning : With the increasing prevalence of websites that incorporate a third dimension into the scene, it is important to evaluate the usability of these virtual environments. This research contributes to existing knowledge of 3D navigation by exploring and evaluating the user experience of three navigation systems commonly used on three- dimensional websites: General Movement (Exploration), Targeted Movement (Search), and Specified Trajectory Movement. LÄS MER

  3. 18. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Joaquin Lindkvist; [2023]
    Nyckelord :Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Sammanfattning : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. LÄS MER

  4. 19. Gaze Pattern and Motion Control During Walking While Multitasking

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Filip Karlsson; [2023]
    Nyckelord :Gaze behaviour; Gait; Multitasking; Eye tracker; Motion capture system;

    Sammanfattning : In Sweden almost three persons over the age of 65 years dies every daybecause of fall injuries. The overall societal costs of elderly fall accidentswere estimated to to be 14 billion SEK, and if no action is taken this cost isestimated to increase to 22 billion SEK until 2050. LÄS MER

  5. 20. Blink detection in eye tracking

    Kandidat-uppsats, KTH/Skolan för teknikvetenskap (SCI)

    Författare :Sean Howat; [2023]
    Nyckelord :Eyetracking; Blink detection; SVM;

    Sammanfattning : This report discusses the accuracy of blink detection in eye tracking, using machine learningalgorithms. Blink detection is used in a wide variety of medicinal and psychological applica-tions such as a controller for motor impaired individuals. Image classification has recentlybeen used in eye tracking and blink detection applications. LÄS MER