Sökning: "Förstärkt Verklighet"

Visar resultat 1 - 5 av 101 uppsatser innehållade orden Förstärkt Verklighet.

  1. 1. Exploring the Depth-Performance Trade-Off : Applying Torch Pruning to YOLOv8 Models for Semantic Segmentation Tasks

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xinchen Wang; [2024]
    Nyckelord :Deep Learning; Semantic segmentation; Network optimization; Network pruning; Torch Pruning; YOLOv8; Network Depth; Djup lärning; Semantisk segmentering; Nätverksoptimering; Nätverksbeskärning; Fackelbeskärning; YOLOv8; Nätverksdjup;

    Sammanfattning : In order to comprehend the environments from different aspects, a large variety of computer vision methods are developed to detect objects, classify objects or even segment them semantically. Semantic segmentation is growing in significance due to its broad applications in fields such as robotics, environmental understanding for virtual or augmented reality, and autonomous driving. LÄS MER

  2. 2. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Gabriel Rosenberg; [2023]
    Nyckelord :Extended Reality; Augmented Reality; Video Conferencing; Computer Vision; Natural Interaction; Natural User Interfaces; Förstärkt verklighet; videokonferenser; datorseende; naturlig interaktion; naturliga gränssnitt;

    Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER

  3. 3. Unleashing the Potential: Investigating the Effects of an Extended Museum Visit Concept on Visitor Experience and Behavior : A Case Study on Using AR Technology to Extend the Museum Visit

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Agnes Shutrick; [2023]
    Nyckelord :Museum experience; Experience Economy; Extended Museum Visit; Augmented Reality; Experimental Marketing; Museiupplevelse; Upplevelseekonomi; Det Förlängda Museibesöket; Förstärkt Verklighet; Experimentell Marknadsföring;

    Sammanfattning : Museums contribute to the cultural landscape of a country. To attract visitors, museums should embrace new technology and constantly expand their offerings. LÄS MER

  4. 4. Meta-Pseudo Labelled Multi-View 3D Shape Recognition

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fehmi Ayberk Uçkun; [2023]
    Nyckelord :3D shape recognition; 3D object classification; 3D shape retrieval; 3D object retrieval; Automatic labelling; Semi-supervised learning; Pseudo labelling; Meta Pseudo Labelling; Multi-View Convolutional Neural Networks; Shape descriptors; Multi-view representations; Deeplearning; 3D-formigenkänning; 3D-objektklassificering; 3D-formhämtning; Hämtning av 3D-objekt; Automatisk märkning; Halv-vägledd lärning; Pseudomärkning; Meta Pseudo-märkning; Multi-View Faltningsnät; Formbeskrivningar; Multi-view representation; Djupinlärning;

    Sammanfattning : The field of computer vision has long pursued the challenge of understanding the three-dimensional world. This endeavour is further fuelled by the increasing demand for technologies that rely on accurate perception of the 3D environment such as autonomous driving and augmented reality. LÄS MER

  5. 5. The Current State of Augmented Reality Adoption : A look at emerging technology adoption

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Oliver Berggren; [2023]
    Nyckelord :Technology Adoption; Innovation; Augmented reality; AR; Diffusion of Innovations; Hype Cycle; Disruptive Innovations; Teknik adoption; Innovation; Förstärkt Verklighet; AR; Diffusion of innovations; Hype Cycle; Disruptive Innovations;

    Sammanfattning : Augmented reality (AR) has seen a rise in public and corporate interest in recent years and with Apple's announcement of the Vision Pro headset, it is an exciting time to study the technology. The question on many people's minds is if AR is the computing platform of tomorrow or if it is a fad. LÄS MER