Sökning: "Förstärkt verklighet"

Visar resultat 1 - 5 av 47 uppsatser innehållade orden Förstärkt verklighet.

  1. 1. Virtual Reality andAugmented Reality : A Survey from Scania’s Perspective

    Master-uppsats, KTH/Maskinkonstruktion (Avd.)

    Författare :Karl Ingerstam; [2019]
    Nyckelord :;

    Sammanfattning : Virtual reality and augmented reality are technological fields that have developed and expanded ata great pace the last few years. A virtual reality is a digitally created environment where computergeneratedelements are displayed to a user via different interfaces for the respective senses. LÄS MER

  2. 2. Statistical Analysis and Evaluation of the 6DOF-utilization of a Handheld Augmented Reality Museum Application

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Danilo Mataruga; [2019]
    Nyckelord :Augmented reality; user study; museum; school; handheld; statistical analysis;

    Sammanfattning : This study explored the relatively new field of public mobile handheld AR and how the touchscreen-based input of smartphones affects the way users aged 10-12 interact with the 6DOF (6 degrees of freedom) that AR provides. Two experiments were performed, one in a public museum setting and one in a private school setting. LÄS MER

  3. 3. Subtly Influencing Gaze Direction Using a Handheld Augmented Reality Device

    Kandidat-uppsats, Malmö universitet/Teknik och samhälle

    Författare :Sofia Larsson; Jimmy Åkesson; [2019]
    Nyckelord :eye-tracking; gaze direction; ; augmented reality; smart glasses;

    Sammanfattning : Smarta och hjälpsamma teknologier kommer ut varje år och blir snabbt en del av vår vardag. Teknologierna blir mer och mer medvetna om när och var vi behöver dem och stödjer oss i att nå personliga mål såsom att ta cykeln istället för bilen till jobbet. LÄS MER

  4. 4. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Institutionen för datavetenskap

    Författare :Benny Lam; Jakob Nilsson; [2019]
    Nyckelord :AR; Hand gestures; Bare-hand interaction; HGR; Augmented reality; usability; user experience; Manomotion; ARKit; Visual Odometry; SLAM; VO; VIO; 3D gestural interaction; gesture recognition; gesture tracking; augmented environments; Förstärkt verklighet; 3D gestinteraktion; gestigenkänning; visuell odometri; Manomotion; ARKit;

    Sammanfattning : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. LÄS MER

  5. 5. Video classification with memory and computation-efficient convolutional neural network

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Benjamin Naoto Chiche; [2019]
    Nyckelord :;

    Sammanfattning : Video understanding involves problems such as video classification, which consists in labeling videos based on their contents and frames. In many real world applications such as robotics, self-driving car, augmented reality, and Internet of Things (IoT), video understanding tasks need to be carried out in a real-time manner on a device with limited memory resources and computation capabilities, while meeting latency requirement. LÄS MER