Sökning: "Facial Animation"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden Facial Animation.

  1. 1. ANIMALS IN ANIMATION: DEEPENED ANALYSIS ON ANTHROPOMORPHIZATION AND THE UNCANNY VALLEY : A continuation and improvement upon previous study of realistic 3D animal anthropomorphization triggering the uncanny valley effect

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Gustav Frick; [2023]
    Nyckelord :Uncanny Valley; Animation; Anthropomorphisation; Virtual Animals; Facial Expressions; Animal Facial Expressions.;

    Sammanfattning : This study investigates the relationship between the uncanny valley effect and perceived facial expressions in anthropomorphized virtual animals. This thesis builds upon previous research by the author in the hopes of addressing previously identified limitations and reinforcing the data of the earlier study. LÄS MER

  2. 2. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lucas Detto; [2023]
    Nyckelord :Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER

  3. 3. Performance benchmarks of lip-syncscripting in Maya using speechrecognition : Gender bias and speech recognition

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Adrian Björkholm; [2022]
    Nyckelord :Lip-syncing; speech recognition; Animation; Maya; Python;

    Sammanfattning : Background: Automated lip sync is used in animation to make facial animations with a minimal interception from an animator. A lip-syncing script for Maya has been written in Python using the Vosk API to transcribe voice lines from audio files into instructions in Maya to automate the pipeline for speech animations. LÄS MER

  4. 4. Animals in animation : Anthropomorphised facial expressions and the uncanny valley: does a stylized or realistic 3D animal become uncanny when applying anthropomorphised or realistic facial expressions to it?: Does it change depending on the expression?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Gustav Frick; Lovisa Malinen; Victoria Ryan; [2022]
    Nyckelord :Uncanny valley; animation; anthropomorphisation; virtual animals; facial expressions; animal facial expressions;

    Sammanfattning : People have a tendency to apply human characteristics to animals, i.e anthropomorphisation. LÄS MER

  5. 5. Procedurally Generated Eye Features for Real-time Applications

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Sebastian Nyberg; [2021]
    Nyckelord :Procedural; Real-Time; Profiling; Anime; Eyes;

    Sammanfattning : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. LÄS MER