Sökning: "Feature team"
Visar resultat 1 - 5 av 50 uppsatser innehållade orden Feature team.
1. Designing a reactive feedback feature for end-users in web-based media software
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : Customer feedback is essential for improving a company's products or services and increasing customer satisfaction. Despite its value, user involvement faces many challenges, such as low user motivation and feedback with missing context information. LÄS MER
2. Data-Driven Success in Infrastructure Megaprojects. : Leveraging Machine Learning and Expert Insights for Enhanced Prediction and Efficiency
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This Master's thesis utilizes random forest and leave-one-out cross-validation to predict the success of megaprojects involving infrastructure. The goal was to enhance the efficiency of the design and engineering phase of the infrastructure and construction industries. LÄS MER
3. Contract Testing: Ensuring Reliable Integrations with Isolated Tests : Support for teams to test in isolation
Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)Sammanfattning : Mikrotjänstarkitektur är den senaste trenden inom mjukvaruutveckling som gör det möjligt att bygga komplexa system från mindre tjänster utformade för att vara självförsörjande och fokuserade på en specifik affärsfunktionalitet. Dessa kan utvecklas, testas, driftsättas och skalas oberoende av varandra, vilket gör att team kan vara mer autonoma och leverera värde till kunder snabbare. LÄS MER
4. Characterization through character design in competitive multiplayer games : A comparative analysis of League of Legends and Valorant
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : League of Legends (Riot Games, 2009) and Valorant (Riot Games, 2020) are both team-based competitive multiplayer games that do not feature any form of story-based game mode, but both feature a large cast of fleshed-out playable characters, each with their own design, backstory, and set of abilities. This study focuses on comparing both games’ approaches to characterization to understand how they incorporate elements of characterization in theircharacter design. LÄS MER
5. Understanding How Remote Workers Manage Social Interaction With Colleagues Via Technology : A qualitative Study using Normalisation Process Theory
Master-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)Sammanfattning : With the unplanned rapid switch to Working from Home (WFH) arrangement due to the COVID-19 pandemic, organisations and their employees were forced to adapt their processes and practices with a huge dependence on digital technologies. When such work reorganization is adopted, all everyday activities including social interactions with colleagues must therefore be taken into account. LÄS MER