Sökning: "Feedbacks"

Visar resultat 1 - 5 av 111 uppsatser innehållade ordet Feedbacks.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  2. 2. Plant-soil feedbacks in boreal tree species

    Master-uppsats, SLU/Dept. of Forest Ecology and Management

    Författare :Kailey Tentis; [2023]
    Nyckelord :plant-soil feedback; plant economic spectrum; biotic feedback; abiotic feedback; sterilization-inoculation experiment; conspecifics and heterospecifics;

    Sammanfattning : Plant-soil feedback (PSF) is important for understanding how plants influence the composition and abundance of soil biota and nutrients and how this affects plant growth. The plant economic spectrum (PES) also plays a role. LÄS MER

  3. 3. Juice påverkan på spelarens upplevelse : En studie om överflödig visuell och audiell feedbacks påverkan på spelarens upplevelse i ett 2D-actionspel

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :James Ståhl; Panagiotis Athanasiadis; [2023]
    Nyckelord :Juice; PXI; 2D-spel; excessive positive feedback; datorspel;

    Sammanfattning : Juice inom digitala spel är ett väldebatterat ämne bland spelskapare och spelforskare som omfattar hur audiell och visuell feedback kan komma att påverka spelarens upplevelse. Då begreppets definition kan skilja sig från person till person är det i denna studie definierat som “överflödig feedback i situationer när en spelares agerande utlöser flera icke-funktionella reaktioner”. LÄS MER

  4. 4. Interacting futures of the Swedish food system

    Master-uppsats, Stockholms universitet/Stockholm Resilience Centre

    Författare :Hanna Carlsson; [2023]
    Nyckelord :scenarios; scenario modelling; fuzzy cognitive maps; food systems;

    Sammanfattning : Food systems are complex social-ecological systems. Currently, they are the source of large-scale health problems and environmental impacts, and there is widespread agreement that transformative change is needed. Scenarios are useful tools for directing such change, as they provide engaging future visions that work well with complex systems. LÄS MER

  5. 5. Investigating teacher-student interaction problem using video conferencing tools and its’ effect on Students’ motivation in online education : A prototype for showing solution

    Master-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Peyman Osatian; Mahsa Azimi; [2023]
    Nyckelord :Interaction; User Experience UX design; Online learning; Online education; Video conferencing tools VCT ; Student motivation;

    Sammanfattning : The worldwide crisis, Covid-19 had a tremendous influence on education system. Many higher education systems forced to change into emergency online education while challenges and problems facing in online learning process affected not only students’ population but also lots of teachers. LÄS MER