Sökning: "Fighting games"

Visar resultat 1 - 5 av 16 uppsatser innehållade orden Fighting games.

  1. 1. FINISH HEN! : En kvalitativ semiotisk analys av Mortal Kombats genusporträttering

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Casper Hermansson; [2023]
    Nyckelord :Gender; Fighting game; Mortal Kombat; Representation; Visual design; Stereotypes; Femininity; Masculinity; Genus; Fightingspel; Mortal Kombat; Representation; Visuell design; Stereotyper; Femininitet; Maskulinitet;

    Sammanfattning : Denna analys undersöker representationen av genus i en våldsam spelkontext i fightingspel-serien Mortal Kombat, med fokus på spel 9, 10 och 11. Genom en semiotisk bildanalys med fokus på utvalda karaktärers visuella design och förändring framkommer teman i deras relation med genus. LÄS MER

  2. 2. Fighting Games under the Queer Gaze : An analysis on the characters of Street Fighter V

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mio Wilund; [2022]
    Nyckelord :computer games; male gaze; queer theory; character design; gender in video games; gaze theory; datorspel; manlig blick; queerteori; karaktärsdesign; kön i datorspel; blickteori;

    Sammanfattning : Critical examination on the topic of gender representation, sexualisation, video gamecharacters and their designs is not untreated ground, and has been analysed using variousmethods; qualitatively, quantitatively (Tompkins & et. al., 2020), and textually. LÄS MER

  3. 3. The Ghost of Orientalism : Case Study of Historical Representations, History Culture and Orientalism in the Video Game Ghost of Tsushima

    Kandidat-uppsats, Lunds universitet/Historia

    Författare :Willy Malmquist; [2022]
    Nyckelord :bushidō; orientalism; self-orientalism game; history; historiebruk; historiekultur; datorspelsanalys; Japan; Japanese; History and Archaeology;

    Sammanfattning : This thesis explores how history is represented in the video game Ghost of Tsushima from 2020. The game is set on the island of Tsushima off the coast of Japan during the Mongol invasion of 1274. Players are placed into this world as the fictive samurai Jin Sakai, fighting to free the island from the Mongol yoke. LÄS MER

  4. 4. An Inquiry of Emotions Related to the Exploring, Gathering, Building and Fighting Activities in Video Games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Dejan Savic; Rasmus Tukia; [2021]
    Nyckelord :Exploring; gathering; building; fighting; activity; emotions; DEQ; Linear Mixed Models; Utforskande; samlande; byggande; stridande; aktivitet; känslor; DEQ; Linjära mixade modeller;

    Sammanfattning : The four activities exploring, gathering, building and fighting are common across many genres of video games. Although these activities can come in many different forms such as fighting alone or in groups, against humans, beasts or fictional monsters, gathering sticks and stones to build a shelter or gathering cards to build the perfect deck, most games include at least one of these activities and some genres such as survival games include most of them. LÄS MER

  5. 5. Improving Input Prediction in Online Fighting Games

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anton Ehlert; [2021]
    Nyckelord :Fighting games; sequence prediction; machine learning; speculative execution; Fightingspel; sekvensförutsägelse; maskininlärning; spekulativ exekvering;

    Sammanfattning : Many online fighting games use rollback netcode in order to compensate for network delay. Rollback netcode allows players to experience the game as having reduced delay. A drawback of this is that players will sometimes see the game quickly ”jump” to a different state to adjust for the the remote player’s actions. LÄS MER