Sökning: "Folkmassa"

Visar resultat 1 - 5 av 15 uppsatser innehållade ordet Folkmassa.

  1. 1. Investigating Evacuation Factors on the KTH Computer Science Chapter Hall using 3D Cellular Automata

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Pontus Prüzelius; Michael Morales Sundstedt; [2022]
    Nyckelord :;

    Sammanfattning : Aspects regarding safety is always a concern when designing buildings, especially in times of emergencies. Thus, evacuations of said buildings are of paramount importance. LÄS MER

  2. 2. The Impact of Social Distancing on Evacuations using Crowd Simulations

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emrik Hydén; [2021]
    Nyckelord :Crowd; evacuation; simulation; social distance; COVID19; Folkmassa; evakuering; simulering; social distansering; COVID19;

    Sammanfattning : During pandemics such as the Coronavirus Disease 2019 (COVID19), some government agencies might recommend that citizens keep distance to other people when moving in public environments; this distance is often referred to as social distancing. Since social distancing limits how people are allowed to move in an environment, it could prove to become an obstacle during situations such as evacuations. LÄS MER

  3. 3. Viewer perception of clones within a simulated crowd

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Dante Johansson; Rasmus Ravantti; [2020]
    Nyckelord :;

    Sammanfattning : Simulating crowds with unique individuals takes a high amount of work and computing power. This thesis examines how many identical models or clones can exist in a crowd without a viewer noticing them, and how the models’ distribution within the crowd affects their visibility. LÄS MER

  4. 4. User perception of varying level of detail for Imposters

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Niklas Bergdahl; Malte Davidsson; [2019]
    Nyckelord :;

    Sammanfattning : As the time to render frames increases with the amount of 3D models present and the level of detail of these models, finding a way to render these objects more efficiently would allow real time applications to render a larger number of objects. One such technique is Imposters, but their level of detail is limited by texture memory, especially for animated objects. LÄS MER

  5. 5. Dynamisk Kollisionsundvikande I Twin Stick shooter : Hastighetshinder och partikelseparation

    M1-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Björn Bengtsson; [2019]
    Nyckelord :Autonoma Agenter; Styrbeteenden; undvikande av kollision;

    Sammanfattning : I examensarbetet jämförs undvikande av kollision och tidsefektivitet mellan det två metoderna hastighetshinder och partikelseparation i spelgenren Twin stick shooter. Arbetet försöker besvara frågan: Hur skiljer sig undvikandet av kollision och tidseffektiviteten mellan metoderna hastighetshinder och partikelseparation, i spelgenren twin stick shooter med flockbeteende? För att besvara frågan har en artefakt skapats. LÄS MER