Sökning: "Foreign language vocabulary acquisition"

Visar resultat 1 - 5 av 40 uppsatser innehållade orden Foreign language vocabulary acquisition.

  1. 1. The Impact of Collaborative Learning on Motivation and Speaking Anxiety in the Young EFL Classroom

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Maria Amini; Helin Bicen; [2024]
    Nyckelord :English as a Foreign Language; Collaborative learning; motivation; anxiety; speaking anxiety; learning motivation; primary school;

    Sammanfattning : This study explores the influence of collaborative learning on motivation and speaking anxiety in the English as a Foreign Language (EFL) classroom for young learners. The study highlights a crucial research aspect by examining the role of collaborative learning in addressing speaking anxiety. LÄS MER

  2. 2. Incidental Vocabulary Learning in EFL Through Reading, Listening, and Watching

    Uppsats för yrkesexamina på grundnivå,

    Författare :Julia Ekman; Nawar Saleh; [2024]
    Nyckelord :Incidental vocabulary learning; Vocabulary retention; Digital tools; Language acquisition; Multimedia learning; Vocabulary retention; English as a foreign language EFL ; Second language L2 ;

    Sammanfattning : Incidental vocabulary learning is a form of acquiring new words without having a specific intention in the acquisition, and it can occur in or out of the educational frame (Hatami, 2017). In the digital age, incidental vocabulary acquisition is increased as learners encounter and assimilate new words through different online platforms and technological tools. LÄS MER

  3. 3. Songs influence on vocabulary and language acquisition in the EFL classroom : Sångers inflytande på ordförådd och språkinlärning i Engelska som främmnade språk

    Uppsats för yrkesexamina på grundnivå,

    Författare :Olivia Kronvall; Johanna Grandin; [2024]
    Nyckelord :EFL English as a foreign language ; ESL English as a second language ; Vocabulary; Language acquisition; Communicative tools; Singing of songs; Young Learners;

    Sammanfattning : This paper explores the impact of incorporating songs in the English classroom and will focus on young student’s development of vocabulary and language acquisition. The aim is more driven towards singing, and how that can be a beneficial communicative tool for young language learners in a Swedish context. LÄS MER

  4. 4. Los efectos del uso de Duolingo como andamiaje para el aprendizaje de vocabulario del ELE

    Uppsats för yrkesexamina på avancerad nivå, Göteborgs universitet / Lärarutbildningsnämnden

    Författare :Martin Morante; [2023-06-20]
    Nyckelord :ELE; Duolingo y ludificación; EFL; Duolingo and gamification;

    Sammanfattning : Duolingo is one of the most widely used gamification applications among people for learning vocabulary in Spanish as a foreign language (EFL) in Sweden. However, there is a scarcity of accredited research concerning the effects of gamification in EFL classrooms within the Swedish school context, with most studies focusing on university-level populations. LÄS MER

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER