Sökning: "Fredrik Hagström"
Hittade 2 uppsatser innehållade orden Fredrik Hagström.
1. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of warKandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik
Sammanfattning : Real-time strategy (RTS) games feature vast action spaces and incomplete information,thus requiring lengthy training times for AI-agents to master them at the level of ahuman expert. Based on the inherent complexity and the strategical interplay betweenthe players of an RTS game, it is hypothesized that data sets of played games exhibitclustering properties as a result of the actions made by the players. LÄS MER
- Magister-uppsats, Blekinge Tekniska Högskola/Avdelningen för programvarusystem; Blekinge Tekniska Högskola/Avdelningen för programvarusystem
Sammanfattning : This thesis will analyse the pros and cons of a module-based approach versus the currently existing certiﬁcate schemes and the proposed requirements for a module-based certiﬁcate scheme to serve as a plausible identity veriﬁcation system. We will present a possible model and evaluate it in respect to the existing solutions and our set of identiﬁed requirements. LÄS MER