Sökning: "Fredrik Hagström"
Hittade 2 uppsatser innehållade orden Fredrik Hagström.
1. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Real-time strategy (RTS) games feature vast action spaces and incomplete information,thus requiring lengthy training times for AI-agents to master them at the level of ahuman expert. Based on the inherent complexity and the strategical interplay betweenthe players of an RTS game, it is hypothesized that data sets of played games exhibitclustering properties as a result of the actions made by the players. LÄS MER
2. Dynamic identities for flexible access control
Magister-uppsats, Blekinge Tekniska Högskola/Avdelningen för programvarusystem; Blekinge Tekniska Högskola/Avdelningen för programvarusystemSammanfattning : This thesis will analyse the pros and cons of a module-based approach versus the currently existing certificate schemes and the proposed requirements for a module-based certificate scheme to serve as a plausible identity verification system. We will present a possible model and evaluate it in respect to the existing solutions and our set of identified requirements. LÄS MER
