Sökning: "Furhat"
Visar resultat 1 - 5 av 27 uppsatser innehållade ordet Furhat.
1. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
Kandidat-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. LÄS MER
2. IS THERE ROOM FOR HIGH TECH IN A HIGH TOUCH INDUSTRY? AN EXPLORATORY STUDY ON ADOPTION OF SOCIAL ROBOTS IN THE HOTEL INDUSTRY
Master-uppsats, Lunds universitet/ProduktionsekonomiSammanfattning : This master thesis explores the possibilities of social robot adoption in the hotel industry. Social robots represent a new product group, a radical innovation, that has yet not seen commercialization in the hotel industry in Sweden. LÄS MER
3. Robot-led machine learning education activity and its impact on perceptions of robots
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : With the vastly increasing use of machine learning it is important to make sure people can understand and participate in discussions around the use and ethics of machine learning since as it affects different areas of their lives. In this thesis a user study is performed consisting of a robot-led education activity with the intentions of participants in the study learning some basics about machine learning and bias in datasets. LÄS MER
4. The impact of an anthropomorphic robot’s facial expressions on L2 learning outcomes and motivation
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In a regular classroom setting, a more emotionally expressive teacher has been shown to be positively correlated with learning outcomes and task motivation among the students. Would this also be the case if the teacher were a robot? This study investigates how the facial expressions of an anthropomorphic robot affect learning outcomes and task motivation in adult learners studying a second language by setting up an experiment using the Furhat robot. LÄS MER
5. Predicting Disengagement in Short-Term Human-Robot Interactions : A Study in a University Library Setting
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This report presents a study that investigated the effectiveness of Support Vector Machine (SVM) as a machine learning learning technique for detecting human engagement during short-term interactions with social robots in a library setting. The goal was to build an SVM-based model trained on a dataset of recorded interactions and evaluate its performance in predicting engagement levels. LÄS MER