Sökning: "GAME OVER"

Visar resultat 1 - 5 av 515 uppsatser innehållade orden GAME OVER.

  1. 1. Optimization of Solid-State Fermentation process for brown seaweed using LAB and characterization of the products

    Master-uppsats, Lunds universitet/Bioteknik (CI); Lunds universitet/Bioteknik (master)

    Författare :Sweta Singh; [2024]
    Nyckelord :lactic acid bacteria; solid-state fermentation; Alaria esculenta; Saccharina latissima; seaweed fermentation; biotechnology; Technology and Engineering;

    Sammanfattning : Fermentation has played a vital role in human history, offering solutions for food preservation, culinary diversity, and the creation of diverse and flavorful foods and beverages. Its importance continues today, both in traditional practices and in modern industrial applications. LÄS MER

  2. 2. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Isabella Schiller; [2024]
    Nyckelord :Systemic Functional Linguistics; Magic: The Gathering; keywords; card text; action; process; mood; transitivity; comprehension;

    Sammanfattning : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’.  The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. LÄS MER

  3. 3. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Pettersson; [2024]
    Nyckelord :Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Sammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER

  4. 4. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Hanna Persson; Vida William-Olsson; [2023-11-20]
    Nyckelord :gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Sammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER

  5. 5. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    Magister-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Oscar Holst; [2023-02-01]
    Nyckelord :game-based learning; language learning; literacy;

    Sammanfattning : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. LÄS MER