Sökning: "GBL"

Visar resultat 1 - 5 av 15 uppsatser innehållade ordet GBL.

  1. 1. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Bridget Pivac; [2023]
    Nyckelord :game design; participatory design; cultural capital; cultural identity; culturally responsive pedagogy;

    Sammanfattning : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. LÄS MER

  2. 2. Genus roll i digitala lärspel i matematikundervisningEn empirisk studie om flickor och pojkars arbetssätt i matematiska digitala lärspel.

    Uppsats för yrkesexamina på avancerad nivå, Örebro universitet/Institutionen för naturvetenskap och teknik

    Författare :Vanessa Söderström; Simon Karlström; [2023]
    Nyckelord :Pupils; teacher; gender; mathematics; GBL; gamification; Elever; matematik; genus; spelbaserat lärande; spelifiering;

    Sammanfattning : En empirisk studie med syfte att undersöka likheter och skillnader mellan hur flickor och pojkar arbetar i digitala lärspel i matematik samt om lärare har genusglasögon på sig i matematikundervisning med digitala lärspel. Genom klassrumsobservationer och lärarintervjuer har data samlats in som sedan analyserats utifrån ett sociokulturellt perspektiv. LÄS MER

  3. 3. Feasibility of a program that helps evaluate the effects of gamification

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Harald Olin; Toto Roomi; [2023]
    Nyckelord :;

    Sammanfattning : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. LÄS MER

  4. 4. Comparing engagement of VR and non-VR games for programming learning purposes

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Johan Ekman; [2023]
    Nyckelord :Game-Based Learning; Virtual Reality;

    Sammanfattning : Due to the increasing demand for technical competence in professional jobs, computer-related subjects, including programming, have gained attention in education. However, it is reported that many beginners encounter difficulties when learning fundamental programming principles, leading to decreased engagement and motivation to continue. LÄS MER

  5. 5. The Total Defence Boardgame : Using Game Based Learning to introduce systemic understanding of Swedish total defence

    Master-uppsats, Försvarshögskolan

    Författare :Filip Brolin; [2022]
    Nyckelord :Defece systems; Totalförsvar; Totaldefence; Tabeltop games; DRSM; Game based learn-ing; Education; GBL; defence systems; försvarssystem;

    Sammanfattning : This report examines how games can be used to communicate and teach complex system structures. In collaboration with the total defence research institute, a game is being developed to introduce operational analysts to the Swedish total defence. LÄS MER