Sökning: "GPGPU"

Visar resultat 1 - 5 av 69 uppsatser innehållade ordet GPGPU.

  1. 1. Volume rendering with Marching cubes and async compute

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Max Lukas Tlatlik; [2019]
    Nyckelord :Volume rendering; async compute; multi-engine;

    Sammanfattning : With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a great candidate due to its simplicity and parallel nature. LÄS MER

  2. 2. Combining Influence Maps and Potential Fields for AI Pathfinding

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Filip Pentikäinen; Albin Sahlbom; [2019]
    Nyckelord :Pathfinding; Real-time performance; Influence map; Potential field; GPGPU; Pathfinding; Realtidsprestanda; Influence map; Potential field; GPGPU;

    Sammanfattning : This thesis explores the combination of influence maps and potential fields in two novel pathfinding algorithms, IM+PF and IM/PF, that allows AI agents to intelligently navigate an environment. The novel algorithms are compared to two established pathfinding algorithms, A* and A*+PF, in the real-time strategy (RTS) game StarCraft 2. LÄS MER

  3. 3. Using Graphical Processors to Implement Radio Base Station Control Plane Functions

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Noak Ringman; [2019]
    Nyckelord :Mobile networks; Radio base stations; Control plane; GPU; GPGPU; CUDA; OpenCL;

    Sammanfattning : Today more devices are being connected to the Internet via mobile networks. With more devices in mobile networks, the workload on radio base stations increases. Radio base stations must be energy efficient and cheap which makes high-performance central processing units (CPUs) a bad alternative to meet the increasing workload. LÄS MER

  4. 4. GPU Volume Voxelization : Exploration of the performance characteristics of different GPU-based implementations

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Grigory Glukhov; Alexandra Soltan; [2019]
    Nyckelord :voxelization; GPU; GPGPU; SIMT; thread divergence; Vulkan API; voxelization; GPU; GPGPU; SIMT; tråd divergering; Vulkan API;

    Sammanfattning : In recent years, voxel-based modelling has seen a reintroduction to computer game development through massive graphics hardware improvements. Never- theless, polygons continue to be the default building block of 3D objects, intro- ducing a need for the transformation of polygon meshes into voxel-based models; this process is known as voxelization. LÄS MER

  5. 5. A Qualitative Comparison Study Between Common GPGPU Frameworks

    Master-uppsats, Linköpings universitet/Informationskodning

    Författare :Adam Söderström; [2018]
    Nyckelord :;

    Sammanfattning : The development of graphic processing units have during the last decade improved significantly in performance while at the same time becoming cheaper. This has developed a new type of usage of the device where the massive parallelism available in modern GPU’s are used for more general purpose computing, also known as GPGPU. LÄS MER