Sökning: "GPGPU"

Visar resultat 11 - 15 av 81 uppsatser innehållade ordet GPGPU.

  1. 11. Volume rendering with Marching cubes and async compute

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Max Lukas Tlatlik; [2019]
    Nyckelord :Volume rendering; async compute; multi-engine;

    Sammanfattning : With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a great candidate due to its simplicity and parallel nature. LÄS MER

  2. 12. Parallel Construction of Local Clearance Triangulations

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Simon Gummesson; Mikael Johnson; [2019]
    Nyckelord :LCT; GPGPU; GPU; Navmesh;

    Sammanfattning : The usage of navigation meshes for path planning in games and otherdomains is a common approach. One type of navigation mesh that recently has beendeveloped is the Local Clearance Triangulation (LCT). LÄS MER

  3. 13. Combining Influence Maps and Potential Fields for AI Pathfinding

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Filip Pentikäinen; Albin Sahlbom; [2019]
    Nyckelord :Pathfinding; Real-time performance; Influence map; Potential field; GPGPU; Pathfinding; Realtidsprestanda; Influence map; Potential field; GPGPU;

    Sammanfattning : This thesis explores the combination of influence maps and potential fields in two novel pathfinding algorithms, IM+PF and IM/PF, that allows AI agents to intelligently navigate an environment. The novel algorithms are compared to two established pathfinding algorithms, A* and A*+PF, in the real-time strategy (RTS) game StarCraft 2. LÄS MER

  4. 14. Parallel Construction of Local Clearance Triangulations

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Simon Gummesson; Mikael Johnson; [2019]
    Nyckelord :LCT; GPGPU; GPU; Navmesh;

    Sammanfattning : The usage of navigation meshes for path planning in games and otherdomains is a common approach. One type of navigation mesh that recently has beendeveloped is the Local Clearance Triangulation (LCT). LÄS MER

  5. 15. Using Graphical Processors to Implement Radio Base Station Control Plane Functions

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Noak Ringman; [2019]
    Nyckelord :Mobile networks; Radio base stations; Control plane; GPU; GPGPU; CUDA; OpenCL;

    Sammanfattning : Today more devices are being connected to the Internet via mobile networks. With more devices in mobile networks, the workload on radio base stations increases. Radio base stations must be energy efficient and cheap which makes high-performance central processing units (CPUs) a bad alternative to meet the increasing workload. LÄS MER