Sökning: "GSR"

Visar resultat 1 - 5 av 16 uppsatser innehållade ordet GSR.

  1. 1. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Hanna Persson; Vida William-Olsson; [2023-11-20]
    Nyckelord :gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Sammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER

  2. 2. Musiken & journalistiken : En kvalitativ intervjustudie med GSR-komplementom hur respondenter uppfattar en lokalnyhetssändning som modifierats med enradiojingel

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Dexter Svärd Huss; Linnéa Nilsson; [2023]
    Nyckelord :News avoidance; jingle; radio newscast; GSR; local news; perception;

    Sammanfattning : The aim of this study is to examine how a young audience perceives a local newschannel’s radio newscast which has been modified with a jingle. The study is of societaland scientific relevance as journalism should communicate truth and relevance in a waythat gives the audience the ability to independently form an opinion about social issues. LÄS MER

  3. 3. Evaluating physiological phasic reaction and negative emotions in darkness within a video game setting : Using an EDA analysis and a game experience questionnaire

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Paulina Bonnevier; [2022]
    Nyckelord :;

    Sammanfattning : Background. Electrodermal activity (EDA) is a method to measure variations in the electrical conductivity of the skin, and it is often used to help assess emotions like anxiety, or stress. However, it is not yet commonly used in video games, although emotions are an essential aspect to consider when developing a game. Objectives. LÄS MER

  4. 4. Bakgrundsljud: påverkan på den mentala arbetsbelastningen

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för hälsa, lärande och teknik

    Författare :Amanda Hedlund; [2021]
    Nyckelord :Mental workload; Office environment; Eye-tracking; Background noise; Pupil dilation; Mental arbetsbelastning; Kontorsmiljö; Ögonkamera; Bakgrundsljud; Pupillutvidgning;

    Sammanfattning : Den fysiska arbetsmiljön är viktig för hälsan. Den kontorstypen vi arbetar i har en betydande påverkan på individen. Vi vet idag att buller, speciellt över en längre tid bidrar till negativa hälsoeffekter. Trots det utformar vi kontor med öppnare landskap där arbetstagare inte kan kontrollera bakgrundsljudet. LÄS MER

  5. 5. Federated Emotion Recognition with Physiological Signals- GSR

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Tara Hassani; [2021]
    Nyckelord :Emotion Recognition; Physiological Signals; GSR; Privacy; Machine Learning; Federated Learning.;

    Sammanfattning : Background: Human-computer interaction (HCI) is one of the daily triggering emotional events in today’s world and researchers in this area have been exploring different techniques to enhance emotional ability in computers. Due to privacy concerns and the laboratory's limited capability for gathering data from a large number of users, common machine learning techniques that are extensively used in emotion recognition tasks lack adequate data collection. LÄS MER