Sökning: "Game Avatars"

Visar resultat 1 - 5 av 31 uppsatser innehållade orden Game Avatars.

  1. 1. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  2. 2. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lucas Detto; [2023]
    Nyckelord :Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER

  3. 3. Avatarens nya köp – En studie om hur kön påverkar motivationer att köpa icke-funktionella varor i free-to-play spel

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Markus Lindström; [2022]
    Nyckelord :;

    Sammanfattning : TV-spel som är gratis för spelare att spela men som kan innehålla saker som spelare kan betala för i spelet kan också kallas för “free-to-play” spel. Vissa av dessa free-to-play spel tillåter spelare att köpa saker som inte påverkar hur spelet fungerar. Detta kan vara saker som förändrade utseenden eller animationer som Marder, B. LÄS MER

  4. 4. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrej Dudoglo; Florian Ritter; [2022]
    Nyckelord :avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Sammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER

  5. 5. Quantitative Analysis of Customizable Player Avatars in an MMORPGEnvironment

    Kandidat-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Mikhail Gardberg; Siri Kjerf; [2022]
    Nyckelord :Video Games; Representation; Hypersexuality; Fashion; Digitala spel; representation; hypersexualitet; mode;

    Sammanfattning : Sexualization of video game characters has been noted to have real world consequences. While there are studies surrounding characters designed by video game developers, the same cannot be said for players' choice of attire. LÄS MER