Sökning: "Game Design"

Visar resultat 1 - 5 av 915 uppsatser innehållade orden Game Design.

  1. 1. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Nyckelord :Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Sammanfattning : Virtual reality is adopted in many areas such as the military, education, health care,and preservation of cultural heritage. This thesis will further explore the possibilityof cultural heritage preservation in virtual reality by reconstructing the environmentof the old and defunct cinema in Gothenburg named Flamman. LÄS MER

  2. 2. Escape Room Generator

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Erik Brink; Jonathan Hedén; Love Lindholm Lyckaro; Carl Manngård; Oscar Orava Kilberg; Lukas Martinsson; [2021-09-14]
    Nyckelord :escape rooms; generator; enjoyability; game design; accessibility; replayability;

    Sammanfattning : Escape rooms are real-life games where groups of players usually find themselvestrapped in a room and must escape before time runs out. To achieve this, puzzles ofvarious types must be solved, mainly through deductive reasoning or by discoveryof hidden clues. LÄS MER

  3. 3. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Nyckelord :stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Sammanfattning : Computer games using stealth situations for defining their gameplay often rely onmodeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorablebehaviour patterns of the in-game agents in order to facilitate the means of devisingstrategies used by players to finish the game levels. LÄS MER

  4. 4. Rehabilitering och tillgänglighet i mobila exergames

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Cecilia Lindskog; [2021]
    Nyckelord :cerebral pares; exergames; interaktionsdesign; mobilspel; tillgänglighet; Technology and Engineering;

    Sammanfattning : Mobila exergames, det vill säga mobilspel som uppmuntrar användaren till fysisk aktivitet, har ökat i popularitet de senaste åren i samband med spel som Pokémon GO och Harry Potter: Wizards Unite, men stora brister råder fortfarande när det gäller tillgänglighet för personer med funktionsnedsättning. I denna uppsats undersöks tillgängligheten i ett antal mobila exergames på marknaden för att utreda eventuella brister samt ge förslag på förbättringar. LÄS MER

  5. 5. Vilken karaktär väljer du? : Karaktärsval i digitala spel och klädernas roll

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik; Umeå universitet/Institutionen för informatik

    Författare :Elin Svensell; Amanda Öberg; [2021]
    Nyckelord :digital games; gender; character choice; clothes in games; game character; Digitala spel; kön; karaktärsval; kläder i spel; spelkaraktär;

    Sammanfattning : In this study we look at character choices in digital games, what causes them and more specifically how big of an impact the character’s clothing has on this choice, and how this differs between genders. Further, we also look at differences in how partially nude characters are perceived versus fully clothed characters, as well as how all of this affects the player's user experience. LÄS MER