Sökning: "Game Design"

Visar resultat 11 - 15 av 1197 uppsatser innehållade orden Game Design.

  1. 11. Sea of Unity – Ett spel för samarbete

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Izabell Arvidsson; Markus Grahn; Oskar Pålsson; Kevin Tan Quach; Malin Rosén; Kevin Rylander; [2023-03-03]
    Nyckelord :Samarbete; 4in1; Asymmetri; Speldesignmönster; Unity;

    Sammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER

  2. 12. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    Magister-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Oscar Holst; [2023-02-01]
    Nyckelord :game-based learning; language learning; literacy;

    Sammanfattning : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. LÄS MER

  3. 13. Super Exergame : 2D platformer exergame using webcam ML-skeletal tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :David Styrbjörn; Max Benecke; [2023]
    Nyckelord :game-design; exergaming; godot; liopep;

    Sammanfattning : This thesis presents the development and evaluation of an exergame platformer. Designed in the ecosystem of Liopep with the goal of aiding sedentary workers in their office environment. The game was developed using Godot over a period of around 5 months. Results show a clear correlation between higher scores and increased exertion. LÄS MER

  4. 14. Geralt's Third Sword : Representation of sex in The Witcher 3: Wild Hunt

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lynn Lynn Angerer; Mette Christiansen; [2023]
    Nyckelord :Gazes; Reward; Sex; The Witcher 3: Wild Hunt; Video Game; Women;

    Sammanfattning : This paper examines the representation of sex in the game The Witcher 3: Wild Hunt in terms of quest design, narrative, and sex scenes. Examining this topic is relevant to identifying misogynistic tropes in games and finding out where the portrayal of sex might be lacking or even harmful, for designers as well as consumers. LÄS MER

  5. 15. Designmönster i hybridiserade brädspel: En studie om hur dessa påverkar spelar-upplevelsen i Mansions of Madness: Second Edition

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Greta Hassler; Vilma Kingsepp; [2023]
    Nyckelord :Hybrid games; board games; game design; design patterns; Hybridspel; brädspel; speldesign; designmönster;

    Sammanfattning : Denna studie undersöker hybrida brädspel, en relativt ny genre av spel som blivit alltmer populär under senare år. En utmaning med att designa engagerande hybridspel är att kombinera analoga och digitala element på ett sätt som förbättrar spelupplevelsen. LÄS MER