Sökning: "Game based learning"
Visar resultat 1 - 5 av 283 uppsatser innehållade orden Game based learning.
1. Praktiska digitala medium i historieundervisningen : En översikt av forskning om hur digitalt game-based learning kan användas för att förbättra elevernas kunskap om historieämnet
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : The traditional history educational methods mainly consists of and are focused on memory, reading, repetition and writing skills, however this paper aims to give an overview of research regarding “Game-based learning”, it’s uses in education of history, and if it can be used as a way to complement the traditional education and give history teachers the tools to make their teaching more diverse. Useful materials were found in the databases: EBSCO, IEEE Xplore och Science Direct. LÄS MER
2. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER
3. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER
4. The game changer. Hur AI förändrar undervisning i biologi.
Kandidat-uppsats, Göteborgs universitet / Instiutionen för biologi och miljövetenskapSammanfattning : The purpose of this work has been to analyze how the implementation of AI in high school has affected biology education from the perspectives of both teachers and students. The study has examined how the increased presence of AI in education affects students' learning ability and how AI can assist the teacher in biology education. LÄS MER
5. Applying ChatGPT in AI-based dynamic video game narrative generation system
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. LÄS MER