Sökning: "Game based learning"

Visar resultat 1 - 5 av 165 uppsatser innehållade orden Game based learning.

  1. 1. Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth

    Master-uppsats, Linnéuniversitetet/Institutionen för design (DE)

    Författare :Stephanie Föhr; [2020]
    Nyckelord :Caring with; fermentation; game design; participatory design; change agency;

    Sammanfattning : The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring with the planet Earth. LÄS MER

  2. 2. Välj det osäkra före det säkra

    Kandidat-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Filip Altergård; Anton Jernå; Adam Åberg; [2020]
    Nyckelord :Business and Economics;

    Sammanfattning : Syfte: Syftet med denna studie är att undersöka rollen av dynamiska kapabiliteter i ett litet företag under osäkerhet orsakat av en ekonomisk chock. Metod: Uppsatsen följer en abduktiv ansats med inslag av både kvalitativ och kvantitativa primärdata. Forskningsdesignen grundar sig i en enfallsstudie. LÄS MER

  3. 3. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development

    Kandidat-uppsats, Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign; Uppsala universitet/Högskolan på Gotland/Institutionen för speldesign

    Författare :Elias Faltin; Mikael Ferroukhi; [2020]
    Nyckelord :Reflective Game Design; Digital Games; Game learning; Audiovisual communication; Purposeful Game Design; Disruptive Game Design; Serious Games;

    Sammanfattning : The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive experiences to promote reflection within the player. We decided to design and produce a game based on her theory to then engage with Khaled’s theory critically. LÄS MER

  4. 4. Human-Aware Planning for Promoting Social Behavior-Change in AutismAn action reasoning approach utilizing answer set programming

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Andreas Brännström; [2020]
    Nyckelord :;

    Sammanfattning : This study aims to find ways for an intelligent software agent to understand a human’s behavior in a social situation, and in this process, plan its own actions in order to assist the human in reaching their goals.The use-case is a Virtual Reality (VR) game, developed for children with autism for practicing social scenarios, scenarios that children with autism often find stressful or scary. LÄS MER

  5. 5. Communicating a Child's Learning Progress in a Digital Interface

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Petter Poucette; [2020]
    Nyckelord :Education; educational games; dashboard; curriculum; user experience; user interface; parents;

    Sammanfattning : The educational digital games are both used at school and at home by children. However, if used at home, how should parent's be able to tell a child learning progress in the game when they have limited knowledge in children's education? The purpose of this thesis is enhance the knowledge on how to design a digital interface that communicates the learning progress of a child to its parents. LÄS MER