Sökning: "Game developer"

Visar resultat 1 - 5 av 71 uppsatser innehållade orden Game developer.

  1. 1. Getting Mortdogged : How high-ranking players experience randomness in Teamfight Tactics (TFT)

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Maximilian Feig; Adrian Hagerman; [2023]
    Nyckelord :Ludology; Player experience; Randomness; Teamfight Tactics; Uncertainty;

    Sammanfattning : This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactics (TFT) are like, what makes these experiences good and bad, and what a game developer can learn from them. TFT and Auto-Battlers in general are a topic that has not seen much research despite their immense popularity since their inception. LÄS MER

  2. 2. How to achieve aesthetic unity in traditional 3D action game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Zekai Zhang; [2023]
    Nyckelord :3D action games; game design; combat mechanics; aesthetic unity; game development experience; interview; game developer;

    Sammanfattning : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. LÄS MER

  3. 3. VR Touch - Toolkit : Skapandet av ett nytt VR-verktyg för användandet av haptisk feedback och visualisering

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Oskar Nordeman Malm; Jonathan Elm; [2023]
    Nyckelord :Game Design; Virtual Reality; Immersion; Haptic Feedback; Sense of Touch; Virtual Hand; Speldesign; virtuell verklighet; immersion; haptik; beröring; virtuell hand;

    Sammanfattning : Denna undersökning belyser varför beröring är ett viktigt sinne för att stärka VR-upplevelser. Genom att använda beröring som metod för att utforska fysiska egenskaper har vi skapat endigital gestaltning som demonstrerar hur denna unika förmåga kan användas. LÄS MER

  4. 4. TRENDER I DIALOGVERKTYG FÖR SPELUTVECKLING : En metaundersökning

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Carlo Zanghellini; [2023]
    Nyckelord :Game; Tools; Dialog; Evaluation;

    Sammanfattning : Games have proven themselves a capable storytelling medium. Some are known for their branching narratives, others for linear stories that make the player rethink how they view them. The software tools that enabled them should be studied. LÄS MER

  5. 5. Consumer perspectives towards monetization and its impact on AAA game designs

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jubril Ahmadu; [2023]
    Nyckelord :Monetization; microtransactions; consumer; consumer market; game design; video games;

    Sammanfattning : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. LÄS MER