Sökning: "Game development"

Visar resultat 1 - 5 av 991 uppsatser innehållade orden Game development.

  1. 1. Game publishers and their constant need for damage control : A Content Analysis of Activision Blizzard's communication during their public-relations crises

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Albin Moberg; [2024]
    Nyckelord :Consumers; Crisis communication; Damage control; Image; Image restoration theory; Organizations; Public relations; Situational crisis communication theory; Videogames;

    Sammanfattning : Big organisations and companies in game development and distribution have in recent years become involved in public-relations crises. In the past you could see that dissatisfied consumers have an impact on the image for organisations. LÄS MER

  2. 2. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Isabella Schiller; [2024]
    Nyckelord :Systemic Functional Linguistics; Magic: The Gathering; keywords; card text; action; process; mood; transitivity; comprehension;

    Sammanfattning : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’.  The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. LÄS MER

  3. 3. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :William Pettersson; [2024]
    Nyckelord :Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Sammanfattning : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. LÄS MER

  4. 4. Spelkaraktärers utveckling, i förhållande till Uncanny Valley : En jämförande studie

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Timothy Westmoreland; Kitti Khunkaew; [2024]
    Nyckelord :Uncanny Valley; datorspel; spelkaraktärer;

    Sammanfattning : Denna studie har ämnat att undersöka hur Uncanny Valley-fenomenet påverkat digitala karaktärer ur ett nutida perspektiv och hur resultatet kopplas till utvecklingen av ny teknologi. Detta har utförts genom att se över vilka skillnader som observerats idag jämfört med en studie utförd 2009 av Tinwell (2009). LÄS MER

  5. 5. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER