Sökning: "Game mechanics"

Visar resultat 1 - 5 av 200 uppsatser innehållade orden Game mechanics.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  2. 2. The effects of introducing game mechanics in different orders on player comprehension

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johannes Cederberg; Bhavana Vutukuru; [2023]
    Nyckelord :cognitive load; game mechanics; order of introduction; player comfort; player comprehension;

    Sammanfattning : The order in which game mechanics are introduced to players can significantly impact their comprehension and enjoyment of the game. However, there is a lack of research on how player comprehension is affected by the sequence of introducing game mechanics. LÄS MER

  3. 3. Schadenfreude : I love watching you suffer (In game)

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mattias Johansson; Isac Rosenberg; [2023]
    Nyckelord :epicaricacy; schadenfreude; psychology; game design; player behavior; league of legends; toxicity;

    Sammanfattning : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. LÄS MER

  4. 4. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ruihan Gao; Olivia Wang; [2023]
    Nyckelord :Cooperative gameplay; Flow theory; Game flow; Linear and nonlinear level designs; Mechanics design.;

    Sammanfattning : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. LÄS MER

  5. 5. CLONING IN THE VIDEO GAME INDUSTRY : A literature review

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Changsong Mao; [2023]
    Nyckelord :game clone; game cloning; game plagiarism; game copyright; game imitation;

    Sammanfattning : Video game cloning is controversial within the industry, both because copyright laws do not protect game mechanics, and because people’s judgements about game cloning are unclear. Therefore, this study aims to examine the current literature related to game cloning and summarise the impact of cloning on the game industry, as well as the challenges faced by developers. LÄS MER