Sökning: "Game outcome"

Visar resultat 1 - 5 av 123 uppsatser innehållade orden Game outcome.

  1. 1. Skjutvapenvåldet – Är Sverige i kris och vem hålls ansvarig? : Det politiska spelet i debatten om skjutningarna och dödsskjutningarna inom gängkriminella miljöer mellan regeringen och oppositionen

    Kandidat-uppsats, Försvarshögskolan

    Författare :Mikaela Jacoub; [2022]
    Nyckelord :Sweden; firearm-related violence; criminal gangs; framing; framing contests; crisis; accountability; crisis exploitation;

    Sammanfattning : In Sweden, there is an intense and politicized debate about the phenomenon of firearm-related violence by criminal gangs, especially among Sweden's parliamentary parties. The purpose of the following study is to explain how a phenomenon is constructed and managed politically by the government and the opposition. LÄS MER

  2. 2. Embracing AWKWARD! A Hybrid Architecture for Adjustable Socially-Aware Agents

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Leila Methnani; [2022]
    Nyckelord :;

    Sammanfattning : This dissertation presents AWKWARD: a hybrid architecture for the development of socially aware agents in Multi-Agent Systems (MAS). AWKWARD bridges Artificial Intelligence (AI) methods for their individual and combined strengths; Behaviour Oriented Design (BOD) is used to develop reactive planning agents, the OperA framework is used to modeland validate agent behaviour as per social norms, and Reinforcement Learning (RL) is used to optimise plan structures that induce desirable social outcomes. LÄS MER

  3. 3. Training reinforcement learning model with custom OpenAI gym for IIoT scenario

    Kandidat-uppsats, Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Författare :Pontus Norman; [2022]
    Nyckelord :Q-learning. Reinforcement Learning; OpenAI gym; Q-learning. Reinforcement Learning; OpenAI gym;

    Sammanfattning : Denna studie består av ett experiment för att se, som ett test, hur bra det skulle fungera att implementera en industriell gymmiljö för att träna en reinforcement learning modell. För att fastställa det här tränas modellen upprepade gånger och modellen testas. LÄS MER

  4. 4. Realism of Procedural Lichens on Horizontal Stone Surfaces : Simulation and evaluation of lichens

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anders Steen; [2022]
    Nyckelord :procedural generation; lichen; perceived realism; simulation;

    Sammanfattning : Humans use creativity and manual dexterity to create things, usually in a labor-intensive process. Procedural content generation (PCG) is an approach where computers do most of the manual work of creating virtual objects, while a human leads the creative process. LÄS MER

  5. 5. Investigating the Effects of Robots Reacting to Human Backchanneling on Human-Robot Interaction

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Pauline Littbrand; [2022]
    Nyckelord :;

    Sammanfattning : In an interaction between two participants the listener continuously gives feedback to the speaker in the form of gestures and verbal utterances; this is called backchanneling. An example of commonly used backchanneling is nodding or the verbal utterance “yeah”. LÄS MER