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Visar resultat 1 - 5 av 149 uppsatser som matchar ovanstående sökkriterier.
1. A Simulation Game Approach for Improving Access to Specialized Healthcare Services in Sweden
Master-uppsats, KTH/Medicinteknik och hälsosystemSammanfattning : In Sweden, where a decentralized healthcare system is applied, all patients are registered at a primary healthcare center. To access most of the publicly funded specialized care clinics, patients need to be referred by a general physician at the primary healthcare center. LÄS MER
2. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept
Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurserSammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER
3. Förutsäga spelresultat i Dota 2 med NLP och maskininlärningsalgoritmer
Master-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : Esports has grown quickly in recent years, and the business has produced a ton of specifications-based data that is simple to obtain. Because of the aforementioned traits, data mining and deep learning techniques can be used to direct participants and create winning strategies. LÄS MER
4. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. LÄS MER
5. Getting Mortdogged : How high-ranking players experience randomness in Teamfight Tactics (TFT)
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This bachelor thesis seeks to find out what players’ experiences with randomness in Teamfight Tactics (TFT) are like, what makes these experiences good and bad, and what a game developer can learn from them. TFT and Auto-Battlers in general are a topic that has not seen much research despite their immense popularity since their inception. LÄS MER