Sökning: "Game outcome"
Visar resultat 21 - 25 av 149 uppsatser innehållade orden Game outcome.
21. Training reinforcement learning model with custom OpenAI gym for IIoT scenario
Kandidat-uppsats, Mittuniversitetet/Institutionen för informationssystem och –teknologiSammanfattning : Denna studie består av ett experiment för att se, som ett test, hur bra det skulle fungera att implementera en industriell gymmiljö för att träna en reinforcement learning modell. För att fastställa det här tränas modellen upprepade gånger och modellen testas. LÄS MER
22. How to help players navigate anxiety using metaphorical game as a tool
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Anxiety has become one of the common problems in society in recent years. As an emerging interactive medium, games can create a first-hand experience for players. Therefore, it is possible to guide the player through behavioral experiments implemented with the game. LÄS MER
23. Game graphic, emotions, and player performance : A qualitative study about their relations
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : This paper will cover the correlation between emotions, game graphics and their effect on player performance in competitive video games. In order to analyze and measure player performance, a game demo was made for the purpose of this study. This is a qualitative study with 10 participants that were split into pairs of two. LÄS MER
24. Realism of Procedural Lichens on Horizontal Stone Surfaces : Simulation and evaluation of lichens
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Humans use creativity and manual dexterity to create things, usually in a labor-intensive process. Procedural content generation (PCG) is an approach where computers do most of the manual work of creating virtual objects, while a human leads the creative process. LÄS MER
25. Investigating the Effects of Robots Reacting to Human Backchanneling on Human-Robot Interaction
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : In an interaction between two participants the listener continuously gives feedback to the speaker in the form of gestures and verbal utterances; this is called backchanneling. An example of commonly used backchanneling is nodding or the verbal utterance “yeah”. LÄS MER