Sökning: "Game writing"

Visar resultat 41 - 45 av 67 uppsatser innehållade orden Game writing.

  1. 41. Guidelines for creating tablet based learning games of compound kanji for non native learners

    Master-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Lorand Fekete; [2015]
    Nyckelord :japanese; kanji; android; mobile learning; language learning; tablet; games;

    Sammanfattning : This thesis describes the process of identifying design and imple- mentation guidelines for tablet based learning games focusing on the Japanese writing system which consists of multiple complex logo- graphic characters called kanji. The kanji system covers over 2000 different characters where each character has multiple readings. LÄS MER

  2. 42. “Misogyny in the world of online gaming? ” A critical discourse analysis about how female gamers are portrayed in the Swedish Media

    Master-uppsats, Lunds universitet/Institutionen för strategisk kommunikation

    Författare :Anna Pira; [2015]
    Nyckelord :female gamer; gaming; Dataspelsbranschen; misogyny; women; harassment; hatred; threats; critical discourse analysis; discourse; Fairclough; GamerGate.; Social Sciences;

    Sammanfattning : This paper’s purpose is to investigate the discourse in the Swedish media about sexism in the gaming world. A social issue that is highlighted is the constitution of gender in relation to online games. The goal is to gain knowledge about how women are represented in news articles. LÄS MER

  3. 43. Consistency Models for Mobile Games with Cloud Databases

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Benjamin Norling; [2015]
    Nyckelord :;

    Sammanfattning : Developing games on smartphones with online features requires careful designing in order to scale to a large amount of users. In this thesis, selected databases are evaluated for use in mobile games, to store game data locally, in terms of performance and usability. LÄS MER

  4. 44. A End-User Programming System For Creating Adventure Games

    Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Christoffer Ekeroth; [2015]
    Nyckelord :;

    Sammanfattning : In today’s always online, always connected world we consume more digital media than ever before. As part of this development, social media has blurred the line between producer and consumer, giving anyone with an Internet connection the opportunity to reach out to millions of users. LÄS MER

  5. 45. Hunger is Not a Game. Using “The Hunger Games” to Encourage. Critical Thinking in the ESL Classroom

    Kandidat-uppsats, Göteborgs universitet/Institutionen för språk och litteraturer

    Författare :Suzana Geshtakovska; [2014-02-20]
    Nyckelord :engelska; The Hunger Games; female hero; dystopian novel; global issues; existential questions; book project; upper-secondary school; English; critical thinking; education;

    Sammanfattning : This essay focuses on the English 6 course for upper secondary school. I have created a book project that includes methods and pedagogical theories both represented in the Swedish school system such as the socio-cultural theory, the cognitive theory and behaviourism as well as less known theory such as critical literacy. LÄS MER