Sökning: "Game writing"

Visar resultat 6 - 10 av 67 uppsatser innehållade orden Game writing.

  1. 6. AI-Assisted Authorship

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Adam Ovilius; Oskar Kylvåg; [2022]
    Nyckelord :Causal Language Models; Game design; Mixed Initiative Co-Creation; Narrative in Games;

    Sammanfattning : Writing is a notoriously time-consuming and challenging activity that is difficult to avoid during the development of a game, and the steady increase in complexity behind producing games is putting pressure on the industry to cut unnecessary costs and streamline processes. With recent breakthroughs in Neural Network research the capabilities of causal language models like the GPT models made by OpenAI have reached a level where they could be used to assist with creative assignments that previously only could be done to an acceptable level of quality by a human writer. LÄS MER

  2. 7. Designing UI for non-professional level creation regarding location-specific mobile games

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Petter Skogh; [2022]
    Nyckelord :user experience; maps; mobile; game; location-based; location-specific; wizard; map design; google maps; physical activity;

    Sammanfattning : The release of the location-based game Pokemon Go saw the creators breaking world records for most revenue grossed by a mobile game within its first month. With location-based games and services such as Pokemon Go becoming mainstream, new opportunities in the market have been opened. LÄS MER

  3. 8. What motivates players to write game reviews?

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Ülkü Kutluhan Baryak; [2022]
    Nyckelord :game reviews; games; review motivation;

    Sammanfattning : Experience goods are products and services that quality is challenging to observe before consuming. This characteristic of experience goods creates uncertainty about purchase decisions. Games are experience goods as well and players rely on reviews in order to make informed decisions. LÄS MER

  4. 9. Investigating gamification’s effect on student motivation when authoring questions

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Nordstedt; Oskar Edvardsson; [2021]
    Nyckelord :;

    Sammanfattning : Gamification is the use of game design elements in non-game contexts, and it has recently received a fast growing interest in both academia and industry. Several studies have shown that gamification can increase motivation in various contexts, such as health and education. LÄS MER

  5. 10. The Mah Jong Game of Life : Storytelling, Identity and Orientalist Discourse in Amy Tan’s The Joy Luck Club

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Victoria Balakireva; [2021]
    Nyckelord :Amy Tan; Asian American literature; Orientalism; language; storytelling; representation;

    Sammanfattning : This project examines the connection between the representations of Chinese American women and the Orientalist discourse, as depicted in Amy Tan’s The Joy Luck Club. Using a deconstructive and intersectional approach, the project focuses on four interconnected constituents that regulate the novel’s main structural and thematic elements: Narrative Structure; Mother-Daughter Relationships; Language, Writing and Identity; and Feminist Affirmations. LÄS MER