Sökning: "Gameful"

Hittade 5 uppsatser innehållade ordet Gameful.

  1. 1. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life

    Master-uppsats, Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Författare :Yukun You; [2020]
    Nyckelord :gamification; sleep; mobile app; user engagement; SleepTown; digital technology; governmentality; surveillance; Actor-Network Theory; Social Sciences;

    Sammanfattning : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. LÄS MER

  2. 2. Gymification - Inducing Intrinsic Motivation through a Gamified Gym Application

    Kandidat-uppsats, Högskolan i Jönköping/Internationella Handelshögskolan; Högskolan i Jönköping/Internationella Handelshögskolan; Högskolan i Jönköping/Internationella Handelshögskolan

    Författare :Bastiaan Picone; Jan Mundorf; Gustav Davidsson; [2019]
    Nyckelord :Intrinsic Motivation; Gamification; Game Elements; Fitness; Gym; Self-Determination Theory;

    Sammanfattning : Abstract Background:  Both the fitness and gamification industry are booming with no signs of slowing down in the near future. Gamified applications are entering the markets, attempting to induce gameful elements into tedious environments to enhance intrinsic motivation. LÄS MER

  3. 3. Gameful learning through The Lens of Intrinsic Skill Atoms

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Jakob Bäcklund; [2016]
    Nyckelord :Gameful design; Gamification;

    Sammanfattning : Creating applications and systems that effectively motivate users is very important both in business and education. Using design practises from game development in non- game settings to exploit its ability to engage players has become increasingly more popular in recent time to attract and encourage users. LÄS MER

  4. 4. Gamification of in-house enterprise settings : A literature review

    Magister-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Hedlund Hugo; [2015]
    Nyckelord :Gamification; gameful design; enterprise; business; literature review;

    Sammanfattning : The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phenomena. Research on the subject is, however, disciplinarily dispersed and difficult to find. Further, there are no summary overviews of subject. LÄS MER

  5. 5. A Gameful Quest to Make Second Language Acquisition Fun

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Olov Mårten Andersson; [2015]
    Nyckelord :game design lenses; gamification; motivation; intrinsic motivation; skill; competence; challenge; flow; playcentric design; feedback; self-determination theory; second language acquisition; playtesting;

    Sammanfattning : This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a system for conversation practice with the goal of creating a motivating and engaging experience. LÄS MER