Sökning: "Gameful"

Hittade 4 uppsatser innehållade ordet Gameful.

  1. 1. A gameful change : How Gamification Can Be Used as a Communication Tool in Change Management

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Sanna Burman; [2017]
    Nyckelord :Gamification; Gameful; Gamefulness; Digital Transformation; Change Management; Communication; Sensemaking; Motivation; Engagement;

    Sammanfattning : Nowadays organisations have to relate and adapt to a more digital reality, however, approximately 70 % of all digital transformation projects fail. Gamification is constructed by applying game elements to non-game context, in order to create motivational affordance that signals gamefulness. LÄS MER

  2. 2. Gameful learning through The Lens of Intrinsic Skill Atoms

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Jakob Bäcklund; [2016]
    Nyckelord :Gameful design; Gamification;

    Sammanfattning : Creating applications and systems that effectively motivate users is very important both in business and education. Using design practises from game development in non- game settings to exploit its ability to engage players has become increasingly more popular in recent time to attract and encourage users. LÄS MER

  3. 3. Gamification of in-house enterprise settings : A literature review

    Magister-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Hedlund Hugo; [2015]
    Nyckelord :Gamification; gameful design; enterprise; business; literature review;

    Sammanfattning : The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phenomena. Research on the subject is, however, disciplinarily dispersed and difficult to find. Further, there are no summary overviews of subject. LÄS MER

  4. 4. A Gameful Quest to Make Second Language Acquisition Fun

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Olov Mårten Andersson; [2015]
    Nyckelord :game design lenses; gamification; motivation; intrinsic motivation; skill; competence; challenge; flow; playcentric design; feedback; self-determination theory; second language acquisition; playtesting;

    Sammanfattning : This study explores the application of principles from game design, and the motivational psychology it is founded upon, to the domain of second language acquisition. A gameful design process based on playtesting andanalysis with design lenses is adapted and used to iteratively design and develop a system for conversation practice with the goal of creating a motivating and engaging experience. LÄS MER