Sökning: "Games Experience Questionnaire"

Visar resultat 1 - 5 av 59 uppsatser innehållade orden Games Experience Questionnaire.

  1. 1. THE IMPACT OF DYNAMIC GAME DIFFICULTY BALANCING ON PLAYER USER EXPERIENCE IN PUZZLE GAMES : A case study

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Qian Lin; [2023]
    Nyckelord :dynamic game difficulty balancing; game user experience; flow; puzzle games; Eureka effect; a-ha moment; engagement; immersion;

    Sammanfattning : This study delves into the relationship between Dynamic Game Difficulty Balance and Game User Experience in the context of puzzle games. The aim of this study was to explore the impact of DGDB on user experience in puzzle games, focusing on player engagement, immersion, and the occurrence of a-ha moment. LÄS MER

  2. 2. cARcassonne for Hololens 2 - Improving UX through UI

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Kevin Bjørn Roulund Wilken; [2023]
    Nyckelord :AR; Augmented Reality; Hololens; UX; User Experience; UI; User Interface; Board Games; AR Games; Carcassonne; DSRM; IT;

    Sammanfattning : This paper aims to improve the UX of the AR game cARcassonne for the Hololens 2 by making changes to its UI. Previous research and existing games are analyzed to determine the changes to the UI. A questionnaire is developed using said research as well as research of other UX measuring methods such as the GEQ and UPEQ. LÄS MER

  3. 3. Using a bio-metric feedback device to enhance player experience in horror games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Ted Hedlund; Olof Norrlind; [2023]
    Nyckelord :affection; biofeedback; biometric; game; horror; heart rate; experience;

    Sammanfattning : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. LÄS MER

  4. 4. How we play : A qualitative approach to casual games, players and engagement

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Gina Brag; Ioanna Davidiadis; [2023]
    Nyckelord :Casual games; user interface; user experience; usability; engagement; autonomy; self-determination theory; flow state; absorption;

    Sammanfattning : This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. LÄS MER

  5. 5. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Matthew Pettersson; Julian Agonoy; [2023]
    Nyckelord :Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Sammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER