Sökning: "Gamification"

Visar resultat 1 - 5 av 472 uppsatser innehållade ordet Gamification.

  1. 1. APPLYING GAMIFICATION ELEMENTS TO AN ONLINE CASINO PLATFORM

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Pavlos Karageorgiadis; [2022]
    Nyckelord :Gamification; iGaming; online casino; Social Network; Octalysis Framework; Gamification; iGaming; online kasinon; Sociala Nätverk; Octalysis Framework;

    Sammanfattning : Gamification is one of the most effective ways of creating and keeping high engagement among people. It is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. LÄS MER

  2. 2. The Kayamandi Children’s Possibilities and Conditions for Digital Learning : An Ethnographic Minor Field Study Investigating the Digital Learning and Edtech Opportunities for the Primary School Children Living in a South African Township

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lovisa Vitus; [2022]
    Nyckelord :Digital learning; digitalisation; digital literacy; edtech; technology adoption; social stratification; Digitalt lärande; digitalisering; digital kompetens; edtech; teknikantagande; social stratifiering;

    Sammanfattning : The educational system is going through a rapid shift towards digital learning, a phenomenon happening all over the world. This thesis examines the possibilities and conditions for digital learning amongst primary school children living in the township Kayamandi in Stellenbosch, South Africa. LÄS MER

  3. 3. Spelifierade textsamtal : Skolbibliotekariers uppfattningar om spelifierade textsamtal och elevers delaktighet

    Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Ida Arlid Weyde; [2022]
    Nyckelord :textsamtal; gamification; spelifierad undervisning; gamifide booktalks; delaktighet; skolbibliotekarier; läs- och språkstimulerande aktiviteter; spelifierade textsamtal;

    Sammanfattning : During my studies and my work as a teacher and school librarian, I have come into contact with different reading and language stimulating activities. I wanted to study how school librarians work with gamified booktalks and how they perceive students' participation. LÄS MER

  4. 4. Motion och motivation : En intervjustudie om hur spelifiering i hälsoapplikationer påverkar medarbetarengagemang

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Gustav Jonsson; Alexander Sjödin; [2022]
    Nyckelord :;

    Sammanfattning : Motivated and engaged employees has a great influence on the performance of a company. Apopular design strategy that has been created to achieve motivated and engaged employees isgamification. There is, on the other hand, research showing that gamification could havenegative effects on the well-being of people. LÄS MER

  5. 5. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Johan Melkersson; Jonas Lundin; [2022]
    Nyckelord :Gamification; Badges; Leaderboards; University students; Language learning;

    Sammanfattning : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. LÄS MER