Sökning: "Gaming Equipment Industry"

Hittade 5 uppsatser innehållade orden Gaming Equipment Industry.

  1. 1. Brand Knowledge : An exploratory study on whether demographic factors affect consumer brand knowledge of a company which practices a standardized targeting strategy

    Kandidat-uppsats, Högskolan i Jönköping/IHH, Företagsekonomi

    Författare :Magdalena Kaminskaite; Simon Johansson; [2019]
    Nyckelord :: Brand Equity; Brand Knowledge; Gaming Equipment Industry; Razer Inc.; Standardized Marketing;

    Sammanfattning : Globalization is here to stay, and with an increasing number of brands deciding to test their fortune abroad, the importance of branding increases alike. The choice of globalizing a brand comes with potential financial benefits but it is not done without considerable effort. LÄS MER

  2. 2. Creation and optimization of motion-based platform game in Unity 3D : How variated levels in amotion based platform game affects performance

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Per Gustavsson; [2019]
    Nyckelord :Unity; Game Development; Tooling; Perfomance;

    Sammanfattning : With computer games getting more and more advanced with every year, game developers need to get creative to attract an audience. Throughout the years, tries has been made by moving away from the traditional gaming controller to enrich the gaming experience and to create a more healthy view upon the gaming industry. LÄS MER

  3. 3. A comparison of interaction models in Virtual Reality using the HTC Vive

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Karl Essinger; [2018]
    Nyckelord :Virtual Reality; HCI; Interaction Methods; Motion Controllers; Object Interactions;

    Sammanfattning : Virtual Reality (VR) is a field within the gaming industry which has gained much popularity during the last few years. This is caused mainly by the release of the VR-headsets Oculus Rift [1] and HTC Vive [2] two years ago. As the field has grown from almost nothing in a short time there has not yet been much research done in all VR-related areas. LÄS MER

  4. 4. Investigating joint referencing between VR and non-VR users and its effect on collaboration

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Erik Bennerhed; [2018]
    Nyckelord :VR; Virtual Reality; non-VR; Collaboration; Cooperation; Two users; visual reference points; communication;

    Sammanfattning : Virtual Reality has until now seen limited actual use in society other than in the gaming industry. A reason for this could be its exclusively individual-viewpoint based nature and a lack of possible collaborative experiences together with people with no VR equipment. LÄS MER

  5. 5. Rendering for Microlithography on GPU Hardware

    Magister-uppsats, Institutionen för teknik och naturvetenskap

    Författare :Michel Iwaniec; [2008]
    Nyckelord :Microlithography; GPU; area sampling; anti-aliasing; OpenGL; CUDA;

    Sammanfattning : Over the last decades, integrated circuits have changed our everyday lives in a number of ways. Many common devices today taken for granted would not have been possible without this industrial revolution. Central to the manufacturing of integrated circuits is the photomask used to expose the wafers. LÄS MER