Sökning: "Gaming and language"

Visar resultat 1 - 5 av 70 uppsatser innehållade orden Gaming and language.

  1. 1. EN STUDIE I MUNTLIG INTERAKTION - Spanska steg 5 och engelska 5 på lika villkor?

    Master-uppsats, Göteborgs universitet/Institutionen för didaktik och pedagogisk profession

    Författare :Ana Álvarez Björk; [2023-09-28]
    Nyckelord :second language learning; explicit and implicit language learning; pair speaking test; GERS; Extramural English; Spanish as L2 in Sweden; English as L2 in Sweden;

    Sammanfattning : Aim: The aims in this essay are to provide a description of interactional competence in a pair speaking test in Spanish and English, level B1.2 in a Swedish context. The investigated interactions are made by 14 pairs of students in upper secondary school studying the subjects English 5 and Spanish 5. LÄS MER

  2. 2. Barnens youtube-idoler : En studie av två svenska gaming-youtubers som informationsförmedlare

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Maria Svenningsson; [2023]
    Nyckelord :Let’s Play; influencer; sexism; racism; violence; YouTube; youtuber; Minecraft; Roblox; cognitive authority; Tomu; Duno; Cultural Sciences;

    Sammanfattning : This thesis explores a video phenomenon called “Let’s Play”, that allows people to share their gaming experience with an online audience, for example on YouTube. Let’s Play-videos are a favorite pastime with children. Yet, the knowledge about the information in these videos is sparse. LÄS MER

  3. 3. Sentimental Analysis of CyberbullyingTweets with SVM Technique

    Kandidat-uppsats,

    Författare :Hrushikesh Thanikonda; Kavya Sree Koneti; [2023]
    Nyckelord :Cyberbullying tweets; Dataset; Data preprocessing; Machine Learning; Supervised Learning; Support Vector Machine; Validation.;

    Sammanfattning : Background: Cyberbullying involves the use of digital technologies to harass, humiliate, or threaten individuals or groups. This form of bullying can occur on various platforms such as social media, messaging apps, gaming platforms, and mobile phones. With the outbreak of covid-19, there was a drastic increase in utilization of social media. LÄS MER

  4. 4. Virtually Immersed in Language: a DTI Study on Rapid Neural Plasticity and Virtual Learning Environments in L2 acquisition

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Inari Tuulia Kuusela; [2023]
    Nyckelord :language learning; diffusion tensor imaging; fractional anisotropy; virtual reality; virtual environment; Social Sciences;

    Sammanfattning : Objective Second language learning continues to be a field of growing interest both in academia and everyday life. As such, a more comprehensive understanding of the best learning methods remains an important area of focus. LÄS MER

  5. 5. ”Gaming now officially a disease! Hide yo kids”. En netnografisk studie av Reddit-användares syn på gamingberoende och problematiskt spelande

    Kandidat-uppsats, Lunds universitet/Socialhögskolan

    Författare :Saga Lundhgren; Jessica Gottfridsson; [2023]
    Nyckelord :gamingberoende; problematiskt spelande; Reddit; netnografi; socialkonstruktivism; sociala problem gaming addiction; problematic gaming; netnograpfy; social constructivism; social problems; Social Sciences;

    Sammanfattning : The aim of this study was to illustrate the phenomena of gaming addiction and problematic gaming. In order to achieve this, we have examined how people on the internet forum Reddit comprehend gaming addiction and problematic gaming, and how they construct gaming as a social problem/nonproblem. LÄS MER