Sökning: "Global Illumination"

Visar resultat 1 - 5 av 28 uppsatser innehållade orden Global Illumination.

  1. 1. Performance Evaluation of (Spherical) Harmonics Virtual Lights for Real-time Global Illumination using Vulkan

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Simon Hultsborn; [2023]
    Nyckelord :Spherical harmonics; Global illumination; Computer graphics; Optimization;

    Sammanfattning : Background. Global illumination is not trivial to compute in real-time computer graphics. One approximate solution is to distribute virtual light sources from a primary light, to then apply direct light calculations to said virtual lights. This can effectively estimate two-bounce illumination. LÄS MER

  2. 2. Dynamic Diffuse Global Illumination Using Probes and Surfels

    Master-uppsats, Lunds universitet/Institutionen för datavetenskap

    Författare :Elmer Dellson; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : .... LÄS MER

  3. 3. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Johannes Finn; [2022]
    Nyckelord :computer graphics; voxel cone tracing; voxel-based rendering;

    Sammanfattning : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. LÄS MER

  4. 4. Global Illumination on Modern GPUs

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Fan Zhang; [2022]
    Nyckelord :Global illumination; Monte Carlo path tracing; voxel cone tracing; GPU acceleration; CUDA; OpenGL;

    Sammanfattning : This thesis that implemented Monte Carlo path tracing and voxel cone tracing for global illumination on GPU compared the performance and visual result. The Monte Carlo path tracing algorithm is implemented in CUDA to do parallel computing on GPU and accelerate the computing speed. LÄS MER

  5. 5. Level 1 processing  algorithms of MicroCarb  microsatellite : Performance assessment of ISRF in-flight estimation through new algorithms

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Quentin Taupin; [2021]
    Nyckelord :;

    Sammanfattning : Facing global warming and its dramatic consequences, it is now of the utmost urgency to improve our understanding of the carbon cycle mechanisms through which global climate change unfolds. The MicroCarb mission will allow to accurately monitor CO2 global sources and sinks over the entire surface of the Earth. LÄS MER