Sökning: "Goal Programming"

Visar resultat 1 - 5 av 350 uppsatser innehållade orden Goal Programming.

  1. 1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Edvin Alestig; Joel Ericson; Erik Eriksson; Lukas Schiavone; Filip Torphage; Joakim Tubring; [2023-03-03]
    Nyckelord :DSL; domain-specific languages; Haskell; functional programming; board games; game theory; domänspecifika språk; funktionell programmering; brädspel; spelteori;

    Sammanfattning : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. LÄS MER

  2. 2. Sea of Unity – Ett spel för samarbete

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Izabell Arvidsson; Markus Grahn; Oskar Pålsson; Kevin Tan Quach; Malin Rosén; Kevin Rylander; [2023-03-03]
    Nyckelord :Samarbete; 4in1; Asymmetri; Speldesignmönster; Unity;

    Sammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER

  3. 3. State Machine Model-To-Code Transformation In C

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och system

    Författare :Jonathan Carlgren; Per William Oskarsson; [2023]
    Nyckelord :State Machine; Model To Code; C; UML; ElementTree; XMI; Programming; Python; Benchmark;

    Sammanfattning : A state machine model can turn a complex behavioural system into a more accessible graphical model, and can improve the way people work with system design by making it easier to communicate and understand the system. The clear structure of a state machine model enables automatic generation of well structured, and consequently readable, and maintainable code. LÄS MER

  4. 4. Route Planning of Battery Electric Heavy-Duty Commercial Vehicles : Using Contraction Hierarchies and Mixed Integer Programming

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Datalogi

    Författare :Olle Delborg; Elias Insulander; [2023]
    Nyckelord :route planning; route optimization; contraction hierarchies; mixed integer programming; vehicle routing problem; electric trucks; electric vehicles; battery; openstreetmap; shortest path; Dijkstra;

    Sammanfattning : This thesis addresses route planning of Battery Electric Heavy-Duty Commercial Vehicles to enhance the reliability of electric vehicle transport. Collaborating with Scania, a Swedish truck manufacturing company, the goal is to develop a pipeline that uses open source data from OpenStreetMap and performs a modified Contraction Hierarchy in order to create a graph that can be used as input to a modified Vehicle Routing Problem formulation using Mixed Integer Programming. LÄS MER

  5. 5. A case study of disjunctive programming: Determining optimal motion trajectories for a vehicle by mixed-integer optimization

    Kandidat-uppsats, KTH/Skolan för teknikvetenskap (SCI)

    Författare :Oskar Jagstedt; Elias Vitell; [2023]
    Nyckelord :Optimization; disjunctive programming; integer programming; Gurobi; big-M; nonlinear programming;

    Sammanfattning : This report considers an application of mixed-integer disjunctive programming (MIDP)where a theoretical robot can jump from one point to another and where the number ofjumps is to be minimized. The robot is only able to jump to the north, south, east andwest. LÄS MER