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1. Evaluation and Hardware Implementation of Real-Time Color Compression Algorithms
Master-uppsats, Linköpings universitet/Elektroniksystem; Linköpings universitet/Tekniska högskolanSammanfattning : A major bottleneck, for performance as well as power consumption, for graphics hardware in mobile devices is the amount of data that needs to be transferred to and from memory. In, for example, hardware accelerated 3D graphics, a large part of the memory accesses are due to large and frequent color buffer data transfers. LÄS MER
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