Sökning: "Grafikkort"

Visar resultat 1 - 5 av 35 uppsatser innehållade ordet Grafikkort.

  1. 1. Diffusion-based Vocoding for Real-Time Text-To-Speech

    Master-uppsats, Lunds universitet/Matematisk statistik

    Författare :Lukas Gardberg; [2023]
    Nyckelord :Diffusion; Vocoding; Text-to-Speech; Machine Learning; Mathematics and Statistics;

    Sammanfattning : The emergence of machine learning based text-to-speech systems have made fully automated customer service voice calls, spoken personal assistants, and the creation of synthetic voices seem well within reach. However, there are still many technical challenges with creating such a system which can generate audio quickly and of high enough quality. LÄS MER

  2. 2. Evaluating GPU for Radio Algorithms : Assessing Performance and Power Consumption of GPUs in Wireless Radio Communication Systems

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Albin André; [2023]
    Nyckelord :GPU; CUDA; Signal Processing; Radio; Algorithms; GPU; CUDA; Signalbehandling; Radio; Algoritmer;

    Sammanfattning : This thesis evaluates the viability of a Graphics Processing Unit (GPU) in tasks of signal processing associated with radio base stations in cellular networks. The development of Application Specific Integrated Circuits (ASICs) is lengthy and highly expensive, but they are efficient in terms of power consumption. LÄS MER

  3. 3. A Performance Comparison of Path Tracing on FPGA and GPU

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anton Lilja; Markus Videfors; [2023]
    Nyckelord :;

    Sammanfattning : Ray Tracing algorithms have long been the popular choice for rendering realistic images, and in recent years they have also reached the field of real time computer graphics. Although their performance has seen great improvement, they are still very computationally costly to perform, both in terms of time and power. LÄS MER

  4. 4. Towards an Efficient Spectral Element Solver for Poisson’s Equation on Heterogeneous Platforms

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jonas Nylund; [2022]
    Nyckelord :Neko; CUDA; Heterogeneous hardware; GPU; Gather-Scatter; HPC; CFD; Neko; CUDA; Heterogena plattformar; GPU; Gather-Scatter; Högprestandabe-räkningar; Beräkningsströmningsdynamik;

    Sammanfattning : Neko is a project at KTH to refactor the widely used fluid dynamics solver Nek5000 to support modern hardware. Many aspects of the solver need adapting for use on GPUs, and one such part is the main communication kernel, the Gather-Scatter (GS) routine. To avoid race conditions in the kernel, atomic operations are used, which can be inefficient. LÄS MER

  5. 5. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Joakim Sjöberg; Filip Zachrisson; [2021]
    Nyckelord :dynamic ray tracing; inline ray tracing; hard shadows; soft shadows; rendering; dynamisk strålspårning; inline strålspårning; hårda skuggor; mjuka skuggor; rendering;

    Sammanfattning : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. LÄS MER