Sökning: "Grand Strategy Games"

Visar resultat 1 - 5 av 9 uppsatser innehållade orden Grand Strategy Games.

  1. 1. How do I play this? : A case study Looking into information overload within the grand-strategy game genre

    Master-uppsats, Uppsala universitet/Människa-datorinteraktion

    Författare :Nur Khamran; [2023]
    Nyckelord :Video Games; Tooltips; GSG; Grand Strategy; Tutorial;

    Sammanfattning : The goal of the project is to explore the issue of information overload in grand-strategy games, specifically focusing on Paradox games,and utilizing Victoria 3 as the primary case study. The research delves into the background and theory of grand strategy games, includingthe user experience, tooltip design, tutorials, and think-aloud interviews. LÄS MER

  2. 2. Grand Strategy Games and Economies : The Effect of Complexity on Gameplay

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mikhail Nevill; Ludvig Sahlén; [2022]
    Nyckelord :Civilization V; Game Economy; Grand Strategy Games; System Design; Victoria II; Civilization V; Grand Strategispel; Spelekonomi; Systemdesign; Victoria II;

    Sammanfattning : This bachelor’s thesis’s purpose was to determine how the complexity of economic systems invideo games affect the gameplay of said video games, Victoria II (Paradox Interactive AB,2010) and Civilization V (Take-Two Interactive Software, Inc, 2010). This was done by askingthe research question: “How does the complexity of economic systems in grand strategygames affect gameplay?“. LÄS MER

  3. 3. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kajsa Buckard; [2022]
    Nyckelord :Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Sammanfattning : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. LÄS MER

  4. 4. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Jens Ottander; [2022]
    Nyckelord :Procedural map generation; Constrained optimization; Categorical optimization; Multiobjective optimization; Genetic algorithms; NSGA-III; MOEA D-IEpsilon; Grand Strategy Games; Partitioning; Multiplayer Games;

    Sammanfattning : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. LÄS MER

  5. 5. Investigation Of Complex Strategy Games On Console: Evaluating The Potential Possibilities Of One User Interface To Rule Them All

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Aron Nisbel; [2021]
    Nyckelord :UX Research; Console Game Design; UI Design; Pace; Playtests; Strategy Games; User Interfaces;

    Sammanfattning : Building complex games like Grand Strategy Games for both PC and console is a costly endeavour. Normally, two different platforms imply two different User Interface (UI) and User Experience (UX) designs, even though it is the same game. If the game’s UI could have similar designs for both platforms, this costly obstacle could be overcome. LÄS MER