Sökning: "HCI"

Visar resultat 1 - 5 av 265 uppsatser innehållade ordet HCI.

  1. 1. Real Time Gym Activity Detection using Monocular RGB Camera

    Master-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Mohammad Samer Alshatta; [2020]
    Nyckelord :ActivityDetection; RNN; GymActionDetection; PoseBasedActionDetection; DeepLearning; SkeletonBasedOnlineActionDetection;

    Sammanfattning : Action detection is an attractive area for researchers in computer vision, healthcare, physiotherapy, psychology, and others. Intensive work has been done in this area due to its wide range of applications such as security surveillance, video tagging, Human-Computer Interaction (HCI), robotics, medical diagnosis, sports analysis, interactive gaming, and many others. LÄS MER

  2. 2. A Comparison Between Field User Research Methods in a Redesign Context : A Comparison Between Field User Research Methods in a Redesign Context

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Mattias Kronberg; [2020]
    Nyckelord :;

    Sammanfattning : As aging softwares can require a redesign to keep up with competitors or interaction trends, usability practitioners are challenged with choosing methods for usability evaluation and user research. In this case study two common, yet different, methods - Field Usability Testing and Contextual Inquiry - were studied by applying both to the same real-life redesign case. LÄS MER

  3. 3. Elderly Co-Watching 360-films – learnings and implications for sessions and design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sharon Ghebremikael; [2019]
    Nyckelord :HCI; Virtual reality; elderly; Immersive film; co-location; co-watching; HMD;

    Sammanfattning : With an ageing population, there is a need for elderly to be involved in the technology changes and be involved in finding ways for it to fit them and their needs. Virtual reality is one example of new technology that can be used to engage and help elderly. LÄS MER

  4. 4. User eXperience : Design, teknik, business – men vad innebär det egentligen?

    Kandidat-uppsats, Högskolan i Gävle/Industridesign

    Författare :Ida Seeger; [2019]
    Nyckelord :UX; user experience design; UX-mognad; designer; organisationsteori; organisationskultur;

    Sammanfattning : User Experience, UX, som till en början främst användes inom IT-världen och sägs härstamma från HCI (Human Computer Interaction) används idag i allt större utsträckning. Den här studien syftar till att förtydliga vad UX innebär, hur definieras det samt hur ser yrkesrollerna ut inom UX. LÄS MER

  5. 5. E-wallet - designed for usability

    Kandidat-uppsats, KTH/Kommunikationssystem, CoS; KTH/Kommunikationssystem, CoS

    Författare :Bercis Arslan; Blenda Fröjdh; [2019]
    Nyckelord :Usability; usability testing; e-wallet; mobile payments; Think-aloud protocol; performance measurements; Användarbarhet; användarbarhetstestning; e-plånbok; mobilbetalningar; tänkhögt protokoll; prestationsmätningar;

    Sammanfattning : As the use of mobile payment applications (apps) and electronic wallets (e-wallets)increases, so does the demand for a improved user experience when interactingwith these apps. The field of Human-Computer interaction (HCI) focuses onthe design, evaluation, and implementation of interactive computing systems forhuman use. LÄS MER