Sökning: "HLSL"

Hittade 4 uppsatser innehållade ordet HLSL.

  1. 1. A dynamic method for rendering overlay on live video : With motion detection and masking using DirectX 11 and HLSL

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Andreas Möller; [2018]
    Nyckelord :overlay; rendering; DirectX11; motion maskin; motion detection; HLSL; pixel manipulation;

    Sammanfattning : The digitalization leads to that many physical solutions are replaced by digital once. Especially in the surveillance and security business have humans been replaced by cameras which are monitored from a remote location. LÄS MER

  2. 2. Dynamic real-time scene voxelization and an application for large scale scenes

    Master-uppsats, Linköpings universitet/Medie- och InformationsteknikLinköpings universitet/Tekniska högskolan

    Författare :Andreas Valter; [2015]
    Nyckelord :Voxelization; GPU; ACG; Computer Graphics; Computer games; Computer science; Media technology; Medieteknik; MT; thesis; Andreas Valter; Valter; CPU; Real time; Direct X; DX11; HLSL;

    Sammanfattning : This report describes a basic implementation of scene voxelization within the Frostbite engine created by EA Frostbite. The algorithm supports dynamic scenes by voxelizing in real-time using the Graphical Programming Unit. The voxel grid is stored inside a buffer with a binary representation using clip mapping and multiple levels of detail. LÄS MER

  3. 3. Per-face parameterization for Texture Mapping of Geometry in Real-Time

    Uppsats för yrkesexamina på avancerad nivå, Linköpings universitet/Medie- och InformationsteknikLinköpings universitet/Tekniska högskolan

    Författare :Johan Noren; [2014]
    Nyckelord :meshcolors; mesh; colors; uv; texture; texturemapping; parametrization; dice; frostbite; mt; Datateknik; Datateknik;

    Sammanfattning : We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinuities which commonly results in visible seams in the end results. LÄS MER

  4. 4. Further development of shaders for realistic materials and global illumination effects

    Master-uppsats, Linköpings universitet/Medie- och InformationsteknikLinköpings universitet/Tekniska högskolan

    Författare :Jun Guo; [2012]
    Nyckelord :GLSL; HLSL; Real-time Rendering; Realistic Material; Global Illumination; Screen Space Ambient Occlusion; Image Based Light; Cube Map Convolution; Tone Mapping;

    Sammanfattning : Shader programming is important for realistic material and global illumination real-time rendering, especially in 3D industrial fields nowadays, more and more customers of Visual Components Oy, a Finnish 3D software company have been found to be no longer only content with the correct simulation result, but also the result of realistic real-time rendering. This thesis project will provide a deep research on real world material classification, property definition and global illumination techniques in industrial fields. LÄS MER