Sökning: "HMD"

Visar resultat 1 - 5 av 64 uppsatser innehållade ordet HMD.

  1. 1. Förmedla LEGO-bygginstruktioner i en Augmented Reality miljö med hjälp av HoloLens 2

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Cecilia Ek; [2023]
    Nyckelord :Augmented Reality AR ; Head Mounted Display HMD ; HoloLens 2; LEGO; bygginstruktioner; traditionella medier;

    Sammanfattning : I denna artikel undersöks HoloLens 2 som verktyg för att förmedla LEGO-bygginstruktioner genom att använda Augmented Reality (AR). Traditionella instruktionsmetoder såsom text, bilder och video har börjat få konkurrens av AR-tekniken. LÄS MER

  2. 2. Capturing the XR Market: Examining Strategies to Reach the Broader Market - An exploratory study of commercialization of XR enabled by 5G

    Master-uppsats, Lunds universitet/Produktionsekonomi

    Författare :Terese Hilmersson; Ebba Lindström; [2023]
    Nyckelord :XR technologies; HMD; B2C commercialization; value capturing; revenue models; ecosystem mapping; adoption network; high- tech innovations; Technology and Engineering;

    Sammanfattning : Living to some extent in a partly or fully virtual reality is a scenario that may not be as far in the future as many may think, and the development of technologies that enable this is fully underway. This thesis investigates the commercialization of extended reality (XR) technologies in the consumer market and what may facilitate and hinder this commercialization. LÄS MER

  3. 3. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Larissa Wagnerberger; [2023]
    Nyckelord :virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Sammanfattning : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. LÄS MER

  4. 4. Developing a Virtual Reality Bicycle Simulator in Unity for Traffic Safety Research Integration

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Hampus Norén; [2022]
    Nyckelord :VR; Virtual reality; Bicycle simulator; Immersion; Presence; Cybersickness; Simulator sickness; VRSQ; SPES; Unity; Digital twin; Video analysis;

    Sammanfattning : This thesis focuses on the development and utilization of a virtual reality bicycle simulator for the purposes of traffic safety research. The bicycle simulator is developed using a virtual reality head mounted display (HMD) and commercially available hardware and software in the Unity framework. LÄS MER

  5. 5. Virtual Reality Menu Structures : How 2D and 3D menus affect the user experience in a virtual game environment.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Atlas Olsson; [2022]
    Nyckelord :Virtual reality; VR; virtual environment; VE; head mounted display; HMD; 2D interface; 3D interface; menu systems; menu structures; interactions; menu selection.;

    Sammanfattning : This thesis explores current guidelines for the development of menu systems in virtual reality with the main focus aimed toward gaming environments. These guidelines were gathered with the help of a literature study and two expert interviews. A game environment was created as a platform to test the systems. LÄS MER