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  1. 1. Applying automated testing in an existing client-server game : A pursuit for fault localization in Quake 3

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Författare :Haris Kljajic; Oskar Karlsson; [2015]
    Nyckelord :automated testing; client-server; network; fault localization; game; software complexity; Quake 3 Arena; automatiserad testning; klient-server; nätverk; fellokalisering; spel; mjukvarukomplexitet; Quake 3 Arena;

    Sammanfattning : This paper addresses the question formulation “Is it possible to implement automated testing in an existing client-server game in order to pinpoint faults and achieve credibility to tests?” The gaming industry’s goal, in most cases, is to release games that appeal to both their financial goals and the enjoyment factor of the players. In order to fulfill these goals, the game will need to function properly and the process to assure this is testing the game to find possible faults. LÄS MER